Lol, t2 MWD its a beginner’s test.
fully support
We’re not talking Meta/T1/T2 - we’re looking at Faction specifically.
Well.. I mean, if they don’t want to “fix” T2 modules, which are much more obvious candidate for a rework, then why should they care about faction ones.
This isn’t Reddit - nothing matters here.
Faction stuff is more about where are you getting it from, not many people do Khanid nor Ammatar, you won’t see much of those. The main benefit of having low CPU and low activation cost should stay. But I agree some decisions don’t seem to make much sense.
I hope you never have to buy a phone, or car.
Yes, It doesn’t make any sense to do missions for them now. Unique bonuses can motivate people to do missions for these factions and make the space in the regions of these factions more populated.
Not to take this off-topic, but missions and LP rewards could use a serious overhaul as well.
100% agreed, but its a separate long conversation.
You know this can be achieved much more easily by trimming that waste space down. Which shoould happen, amarr especially is a large wasteland with too many region and systems.
“Cure a headache” or “chop off a head” are two ways to solve the same problem, but with radically different consequences.
Your solution will not make this space any more populated because there are simply too many systems. I am not opposed to your suggestion otherwise, but claiming it will help with this exact problem is off because you are wrong on your premise why is this space deserted.
Naturally, my idea does not even indirectly address this issue. However, adding unique bonuses to faction modules depending on the faction is one of the ways to make all LP shops popular. Smartbomb rework its an example of that way (although some bonuses are still controversial).
I don’t see a ‘problem’ with quiet regions, some players like it that way. Player count (real persons) has dropped a lot, so I’d rather keep the systems and try to make them more interesting than to remove them for no other reason than ‘forcing’ the players closer together.