This is my first post in a long time, as I’m tentatively putting my toes back into Eve (via Alpha, because I’m po’ right now). I’m a little out of touch with the most recent developments, but I played for years in the beginning.
Anyhow, to the point. Is there interest in an EVE metagame, something that weaves out-of-game and in-game content to create a fulfilling and unique replayable experience? I of course would not want something like this to interfere with CCP’s gameplay (or earnings) so any design would take that into consideration. I’m gauging interest right now and have no plans at this stage, but I’m envisioning something like this: (for a snapshot example, jump to the big TL;DR at the bottom)
-a ‘tabletop-style’ online boardgame that involves ground tactical play. This is technology-limited, so probably relying on something off-shelf, like VASSAL. This is rudimentarily similar to DUST in concept, but capable of more liberal and complex gameplay.
-an organic EVE-reliant logistic framework. I like the idea of using alot of the ‘item junk’ from EVE to serve as material requirements for items in this meta-game. This would take alot of those neat (but pointless) commodities in EVE and give them secondary purpose in this other game. This would also stimulate the EVE economy and open new markets, assuming anyone played the meta-game.
-a cadre of ‘game-manager’ players could handle the logistics, crediting teams in the meta-game with the materials they supply in EVE and verifying locations of ships and other EVE-dependent criteria. Some kind of robust protection system would be in place to ensure members of the cadre cant rip people off (or at least limit that to acceptable and reimbursable levels).
-Utilize positioning and locations in EVE, along with ship interactions, to keep it cohesive with EVE.
-Provide in-game rewards for the victorious, funded by the gameplay itself.
now, for a specific example that doesn’t read like a technical journal. This is just a rough outline:
–TL;DR–
Game announces a contest on a particular planet (probably with some kind of backstory for flavour). The first player or team to secure the entire planet wins. Victory includes an isk prize and bragging rights.
Players sign up in advance and listed visibly to each other (allow for war decs in preparation). Once the game commences, game cadre will be available at the planet to receive goods and commodities, which they will credit to the players in the meta game (i.e. these goods have been successfully delivered to the planet). Those commodities can be used in the meta-game to create structures or combat units, allow territories to be secured or combat to be carried out. Example: (the specific commodities are just examples)
Team Alpha loads 100 marines on a transport along with 100 small arms and escort it with a few frigates. They head for the planet, but are intercepted by Team Bravo. A fight ensues, but the transport barely escapes. It successfully makes it to a safe area in orbit around the planet, where a member of the game cadre receives the marines and small arms. Team Alpha now has access to 100 armed marines in the metagame, which they are free to deploy and use.
The goal of this game is to have fun and give some life to those useless commodities floating around EVE. Maybe find a use for those damn scientists. I think itd be a good idea to stick to lower-value commodities to limit potential fraud problems. The winner of the metagame should get a prize, perhaps funded by a small isk entry fee or something similar.
Anyhow, thats my idea. I’ll develop it further, with community input and support, if there is any interest. I’d like somebody from CCP to weigh in to make sure this doesn’t violate EULA or something. I’d hate to see people interested and work on developing something only to see it skewered by a C&D letter.
If you like this, speak up. If you don’t, speak up and tell me why. Thanks for reading o7