Missions: An Idea

Make the Buildings drop relevant stuff:

Gas Silo = A tiny harvestable cloud
Facilities with people = NPC Corpses
Shipyards = Salvage
Stations = Corpses and PI/Commodity’s
etc. etc.

This can be implemented along other update to the missions and make it a bit more ‘realistic’.

Also make buildings destructible by default with an amount of EHP that is doable by the rating of the site (L1=frig/des; L4=BC/BS) or anomaly/signature.

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For what purpose? To make missions take even longer?

Anyone who’s done missions has probably wondered what would happen if some of the buildings could be destroyed. However, the outcome often feels a bit anticlimactic, which suggests the developers may have overlooked some details. Improving this aspect could really enhance the experience and be beneficial for the game overall.

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It would be your choice to interact with the environment, so no you could still blitz the sites. It is just meant for immersion. Even the proposed gas cloud would be so tiny that it is debatable worth it to huff.

As for your idea, some of the structures in Mission / Exploration Combat sites can already be destroyed… Some of those will drop various items such as Trade Goods, Munitions, PI Commodity’s, Minerals, etc…

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I’m aware that about 10% of the buildings can be destroyed often they have nothing on board or have such huge EHP that they are effectively undestroyable. This is meant for every building.

Should be Features and Ideas.