Mobile Observatories – Live on Singularity

Has there been any thought given to some way to allow an active cloaker to “defeat” the ping? I understand the goal is to combat those who are AFK, but if that is the goal it seems there isn’t a need to also punish active players.

Yes a covert ops cloak only has a 5 second reactivation delay. A non covert one however has a 30 second one. Depending on the size of the ship this isn’t necessarily minor.