Mobile Observatories – Live on Singularity

How about we make this “anti-cloak” a highslot item that’s only usable on combat recons? It has a dscan range and also reveals combat recon on dscan. It’ makes you warp around and actually playing

There is a 15 minute immunity for ships that have recently cloaked that prevents them from being uncloaked by this deployable.

Because I’m suggesting that maybe he’s not actually botting, and this is just a lazy claim from folks who don’t like what he’s doing.

This is one of the dumbest things you’ve ever said. There is so much rental space out there, there is literally no valid monetary reason for anybody to try to mess with the competition, especially since that cuts into profits. The would be one of the dumbest things anybody who was botting for RMT could do.

I think it’s funny that you think this isn’t good enough, while I’m being flooded with people complaining that it’s too good.

In my experience when both sides are complaining, you’ve successfully found the middle ground.

/sigh

The thing should not have to be avoided by active players. It’s a poor solution.

Tunnel vision. How much collateral is acceptable if it doesn’t affect your personal play style ?

As at least one csm rep is no longer neutral in the matter, we’ll just have to hope that ccp reads this thread as well.

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Here we go, the usual “join bloc or die” argument.
If I wanted to be in a bloc spinning supers, I’d be in a bloc spinning supers. But I despise blocs just as much as average blue donut hater, except they hate it while being in it, and I’m at least not that hypocrite.

This argument has been picked so much that it’s sick, so I’ll bring you the short version: IMPOSSIBLE.
No pve fit can survive long enough for the defenders entering warp the second he’s hit to land. No fit that can survive that long can do any decent pve and be anything but an obvious trap even braindead ganktards can avoid.
So you lose a pve ship, and they’re gone before you even land. I’d say this “possibility” is not worth considering, as it’s just one notch better than underforming.

The enemy has an absolute advantage in being able to take or not take a fight, therefore their position is WAY superior to mine who doesn’t have ANY choice, but to either lose, or stay formed 23/7 forgetting life and sleep, and still lose.

eve is a sandbox game with a niche pvp system strapped to the side of it.
if you try and force someone to participate in a situation where he has no incentive to be in, you should not be surprised that nobody wants to do it, and finds ways to avoid it.

This would definitely be nice, but the actual ability to do so is less possible than getting an officer spawn: the attacker has all the advantage and no disadvantages, if he wins, he takes the fight, at the slightest chance of losing, he filaments out. Therefore, achieving this “win condition” in current attacker meta is impossible.

Another “join bloc or die” argument, refer to my answer to point no.1

I am defending from it by avoiding, which is what made our ganktard friend so upset.
He called me out and said that I have to be forced to undock and actively fight him every time his braindead kind does an incredible feat of showing up.
I asked “ok, what’s my incentive to do that?”, and that made you and him both sperg a lot of nonsense at me, like that I should join bloc or die, like I subscribed to some kind of obligation to entertain you morons, or something like that. Get lost.

He’s never been neutral. From day 1 when they announced they were coming up with something and he knew what it was he was already trying to put positive spin on this garbage.

It’s the best solution I’ve seen to fix the issue. It has minimal impact on active players. It fixes the AFK part pretty handily. It gives people a chance to fight back against something they had zero chance to fight back against before.

None of the other solutions to AFK cloaky camping I’ve seen have been this surgical. They’ve all had even bigger drawbacks for active players.

I don’t advocate for things based on how they benefit me personally. I am not neutral in this matter - I have been advocating for a fix for AFK cloaky camping for as long as I’ve been on the CSM. I get asked about it constantly - it’s in the top 5 things that players have been asking me for for as long as I’ve been doing this.

Frankly, what I’m seeing here is you disliking this change because you perceive it’s going to have an impact on your playstyle - exactly what you’re accusing me of. Try to think about it from the perspective of those this is designed to help.

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This Mobile Observatories is… I forgot what to say… I 'll post again after 10 minutes…:yum::yum::yum::yum:

any bigger change will only affect legit players, bots can near ignore it while afk ships are 100% countered by a device with less drasic effects as well
other than that yes, lets get afk miners next :slight_smile:

hows that relevant? then ull leave or decloak after 15 min the issue is the same: active plyers penalised without good reason

no, it does much more than that, it it were a needed compromise it would be fine, but its not it can be tweaked to not affect active players while decloaking afk ones

here is one witch has no effect on active players
Mobile Observatories – Live on Singularity - #304 by Tima_Shailee

What’s the reasoning exactly behind active cloaky players being de-cloaked every 15 minutes? How does that have anything to do with camping?

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This harms active play styles under the guise of stopping “afk cloaking”. The test of being afk or not being to decloak yourself is flat out stupid. Really? Every few minutes having to warp away, decloak, and decloak? If they truly wanted to stop afk cloaking they could have come up with any number of things as the “at the keyboard challenge” that don’t destroy active gameplay. No this it utter laziness by CCP at best and a flat out lie at worst.

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TIL having to press a button once every fifteen minutes is a penalty.

There is a good reason for doing that, but I’m tired of repeating myself.

That still has an effect on active players. You still have to click the button. That is LITERALLY what you just called a penalty. How is that any different than what is being suggested here? Active pilots who get decloaked hit recloak. I mean, seriously. This is the worst kind of hair splitting I’ve ever seen.

CCP should not be making gameplay changes designed around stopping botting. They never work and they only inconvenience real players while not solving the problem. The solution to botting is to ban the botters. Period. If I thought this was a solution designed solely to combat botting, I’d be opposing it.

Nope. I’m fine. As usual, you’re not as smart as you think you are.

They aren’t going to be decloaked every 15 minutes. If this thing is active, there’s a 40% chance they’ll be decloaked every 10 minutes for the 1 hr 40 minutes this thing lasts, unless it’s destroyed.

No, it doesn’t. I will have next to no impact on active playstyles. I can’t believe that you guys are seriously trying to argue that this is going to screw over active players because they MAY at some point have to click a button again.

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let me a bit clear: pushing 1 button isnt an issue because it does not affect game mechanics, decloaking and recloaking is a HUGE issue unless u just sit at a safespot.

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So what are you saying is that you want have your cake and eat it? No, sorry but EVE does not work like that. You willingly and knowingly entered a space, where N+1 rules supreme and where having more active pilots is a massive advantage.
You do not get to demand from other groups native to that space to conform to your playstyle. You are entering this area of space, therefore you are the one that has to conform to the playstyle prevalent and natural to this area of space. If you are unwilling to do that, you have no business of being in 0.0

You are playing an MMO that has very extensive fleet feature (which also got an update recently btw) AND you are in space that not only heavily promotes, but in some cases outright requires group play. Please explain to me, why do you rat solo in a system?
Have you ever though that maybe…you know…ratting in a fleet will dissuade potential attacker from dropping on you?
And no, PvE fits are more than capable of fending of an attacker provided that:

  1. You know a thing about how to PvP
  2. You do not excpect to takle a whole raiding fleet by yourself. As I said, EVE is an MMO, do activities in a group. And if you are unable to find enough pilots, refer to point no.1 in my previous post.

And you have the advantage of home territory as well as ability to setup traps (anchor bubbles, cloaked dictor, adding a bit of EWAR to your fit etc…). You forget that everytime a gank fleet hits the “jump” button they are going into a situation that might very easily spiral out of their control.

No it is not a “niche PvP system strapped to the side of it”. MMO sandoxes by definition heavily rely on extensive player interaction. PvP system is not a niche, it’s one of the core gameplay systems. If you have issues with that, then maybe you should outright find a new game.

Again, the attacker is entering a possibly unknown situation everytime they commit. There could be a cloaked dictor present or a bunch of bombers that could swiftly ruin their day. There could be additional reinforcements on standby in other systems as well as the supposedly PvE fit ships not being PvE fit at all. Hell, I’d even go and say that the defender has actually more advantages than the attacker has.

Refer to point no.1 in this post.

You can already be very easily forced to undock, just by them attacking all your other assets in the space, such as structures, POSes, anchoring a bunch of bubbles all over your system…hell I once saw a group of players bring a frickin small mining fleet and steal a bunch of R64 ore from a moon asteroid field in order to force a response.

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Has there been any thought given to some way to allow an active cloaker to “defeat” the ping? I understand the goal is to combat those who are AFK, but if that is the goal it seems there isn’t a need to also punish active players.

Yes a covert ops cloak only has a 5 second reactivation delay. A non covert one however has a 30 second one. Depending on the size of the ship this isn’t necessarily minor.

They aren’t going to be decloaked every 15 minutes. If this thing is active, there’s a 40% chance they’ll be decloaked every 10 minutes for the 1 hr 40 minutes this thing lasts, unless it’s destroyed.

If you’re in a black ops battleship, dread or nano super. You know people will drop 10 of these because they cost peanuts compared to your ship and you’ll be de-cloaked 99.4% of the time within the first wave of pulses after your immunity falls off.

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I think one valid concern that is being overlooked is that refreshing the cloak buff every 15 minutes forces an active player to decloak/recloak. This is problematic if you are actively watching a hostile grid, or want to keep yourself off d-scan for any number of perfectly valid reasons. Due to cloak re-activation timers, you may have to spend a full 30s to cycle the cloak. That is a lifetime in some situations.

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Roflmao. I wonder sometimes if you seriously believe the garbage you spout. Politicians repeating fiction over and over again doesn’t make it suddenly true. Keep showing us what an idiot trash csm you really are.

It’s not “a” button it’s the cloak button. The button that is the very thing your trying to do. Your there to be stealth and sneak. So every few minutes you must not just press a button you must stop whatever your doing, warp away, reveal yourself, recloak, then warp back. And that is if you have covert cloak. For those with non covert cloaks you can’t warp away so your screwed even worse.

If the challenge was actually to click “a” button but not the whole process like I described. “A” button being something not ruining active gameplay then it would be fine.

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every time that a cloaky is sneaking up on pretty much anything it will problably take more than ~20min
decloaking in the middle of it means sure it can recloak but the other ship is warping away already
this is just 1 example no need fro more

a simple window popup (instead of instant decloak) should solve it, “do you wish to exit cloak?” active player clicks “no” (lets say within 5-secons) → stays in cloak, problem solved

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Calling me names isn’t going to change my mind, nor is it going to result in any changes being made to this thing, so the only thing you’re doing by doing this is making yourself look bad.

It’s a button. To cloak, press the button. Now you have to press the button more than once.

This is not some kind of horrendously horrible massive game breaking change that will end every hunter’s existence, and the hyperbole being used here (alongside the pedantry and absurd hair splitting) is not convincing to me or, frankly, I think to anybody else.

The ONLY argument I have seen that has any merit is coming from folks who do cloaky hot drops in capital ships. But that’s such a niche thing that it’s hard to say they shouldn’t do this at all because of the negative impact on that one area.

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yeah,

and give that window a random position on the screen, to prevent auto mouse click