Hello, I would like to make a suggestion regarding the balance of the Cloaking Device, the new mechanics of the Cloaking Device is good and useful, this idea is good, there were times when a character with a Cloaking Device came into the system and was there 24\7, scaring the inhabitants of the system.
Now it is necessary every 15 minutes, to click on and off Cloaking Device to be safe.
But there are nuances affecting players who are not afk in the game.
Play for example in 2 windows at the same time, the first window is in place in Cloaking and the second is in search of a target. And the player is forced to press Cloaking Device every 15 minutes, in order to be sure that he is safe.
This brings many inconveniences, such as psychological fixation on this button Cloaking Device, WH residents will understand me, they constantly press the SCAN button :))
I see options to solve this situation .
Add a sound notification of Cloaking Device disconnection (optionally on-off).
Increase the time from 15 minutes to 60 minutes.
Add the ability to reset the timer without turning off the module.
I’m one of these perma campers. People simply started to use defense fleets for their mining activities or bait ratting ships. There is no need for forced deactivation of cloaks by the game. People in dangerous areas of space simply need to do what’s expected of them: provide protection and reconnaissance for their value generating activities.
I agree with you from that point of view, people organized a cover up when there was a stranger in the system.
I like to play online in 10 windows, mostly all the ships I have cloaking, and I have to as a pianist constantly poke at each window button F1 Cloaking Device, it turns into some F1 horror nightmare, I’ve already degrabatolatelnoy nerves normally from the computer can not move away even to make a sandwich, drink tea, and leave the game do not want to, because the whole system will see my ship.
When you are cloaked and you arrive to gate or station it does make a sound. This is not the case when you get decloaked by that observation structure?
If not maybe this is intentional, so there is bigger chance of actually catching the cloaked ship.
You might not be AFK but you are semi-AFK afterall.
On the half-afk thing, you realize the sheer absurdity of having to press the button on a loop every 15 minutes.
I was making an analogy to the TV show lost…
It’s as absurd as possible, I’m in the game, I’m in the window, I make an activity, but my timer is still moving, why? I’m not afk at all.
As for the sound, it’s not a warning sound.
You need a clear warning sound, such as on the hull.
It is realized there, setting the sound on and off,
Who would be worse off if the timer went up to 60 minutes.
If a person came to the space system to sit there 24/7, 60 minutes will not be enough for him.
But a person who went out for a coffee and a sandwich would be enough.
I can see the resentment in you. Yes I play in one window, I have the Cloak module enabled, but my timer is moving, and I sit and press different buttons, but I don’t want to turn off Cloak. For example, I am sabre on the gate, I sit waiting for my industrial target, but the timer passes and I am forced to leave the cloak and all the enemies immediately see my conspiracy.
I can outline a lot of situations. When it gets nonsense. Pressing a button on a 15 minute timer.
Tell me, when you pass the next harbor, you need to press the button for example F5, that would not die? No, you do not have such a button, and I would like that there would be such a button, and that the timer is constantly changing in a random order that would exclude your afk farming on the drone ship.
You’re making that up, there is no warning sound, the sounds you hear are the sounds of the environment.
No, it’s not okay.
I’m not going to discuss these changes with you, you have nothing to do with the development of the game.
It doesn’t matter to me, I know very well that developers don’t listen to regular gamers, I’ve been playing the game for more than 15 years, I’ve made a lot of ideas and suggestions on different platforms, nobody heard it.
My friends and I in 2013 discussed the idea of creating stations for WH as there is now astrahus, the creation of teleport to zero with jita, discussed the creation of custom skins. No one paid attention to us, and now it’s all in the game… Maybe somewhere will hear, and maybe not, but my ideas were prophetic. Since I have a lot of experience and good imagination, you can disagree with them, I do not impose anything on you and do not force you to read.
Please do not clog this thread with your pointless posts and please re-read the rules of behavior of this forum thread.
I made my suggestion in accordance with the rules of this forum.
I see a few misconceptions regarding the cloak hardening time.
Decloaking already does have a distinctive sound. The sound was introduced in the same patch that brought us the cloak hardening time.
You do not need to recloak every 15 minutes. Your cloak will last forever unless there is a mobile observatory in space.
This means you won’t need to recloak every 15 minutes, you can just check the mobile observatory (which is visible in the entire system) to see if it is about to ping, and recloak in the rare case (40%) that you do get decloaked.
You don’t need to press the cloaking device every 15 minutes, paying attention to see if someone deploys a mobile observatory and when the mobile observatory will ping is more than enough. People rarely use them and you have 10 minutes advance warning before it begins to ping.
This is the exact use-case that the mobile observatory is supposed to counter.
You are complaining that you now have to pay attention only once every 15 minutes on 10 accounts.
For years people found it unbalanced that players are able to ‘multibox 10 cloaky ships’ without paying attention at all.
The ‘sheer absurdity’ here is that a single player could affect 10 systems without realistic counter by not playing the game before mobile observatories were added.
Luckily for the cloaky campers you can still camp so many systems, but just with a bare minimum of effort now: You now need to pay very little attention to see if mobile observatories are anchored and pay a little attention to the pings to avoid getting your ships killed.
I think that’s healthy counterplay to what used to be a sheer absurd situation and a totally normal amount of interaction required to play a game.
Not just ‘the system’ the entire region, if not multiple regions.
There is a booster than increases this time, stop whining and go buy it.
There are ‘nuances’ affecting players who are in the game cursing at the people who AFK with cloaks using a macro/bot to manage cloak state.
This is incorrect, a player is only forced to push the cloaking device button, if the mobile observatory uncloaks a cloaked player.
Honestly the scan button can be spammed but it really is not going to show anything different after then 5th push in the same second. It really aught to have a global cooldown of 15 seconds so people who are trying to combat probe a hostile fleet have half a chance of catching a cruiser or smaller gang, what with the minimum probe scan pass being 4.5 seconds and that is just about time to get small ships into warp.
Eve has sound?
There are boosters that do this. Stop being lazy.
No, that defeats the point of the mobile observatory in the first place.
Part of the problem.
Obviously there was, as the mass cloak camping providers are far less common.
Behold, the target audience of the Mobile Observatory. The suffering inflicted is just for the crime.
It is absurd that the cloak can just be turned back on, CCP was forced to do the change due to the industrialisation of mass camping, but if camping itself was to be effectively managed, there would be far more difficulty to the counter play than just ‘turn it back on’
That client is AFK, there is a difference.
Everyone.
The current setting of 15 is too much considering the ease at which this is being bypassed by macros and bots.
That is the whole point of the mobile observatory. Only those who are being caught are dumber.
To stop the drone ship, attack it. Damage is not even required, it only needs to be slowed down and the NPC’s do the rest.
Preach.
Oh its a certainty they listen to the CSM, they just do not care.
Its likely the idea were bad, as is this one.
Towers were already in the game by 2013, this is not new.
The Niarja ( now Udema ) trolls would have been thrilled.
No doubt it included charging stupid amounts of ISK and PLEX for an effect nobody will see too.
I know perfectly well that I don’t need to uncloak, I’m not deluded in this matter, it’s you who can’t understand that as soon as the timer runs out, you’re in danger.
I play in zeros, I have 4 windows active right now, I don’t have a doc in alien space, but now I don’t have the safety of invisibility either.
As soon as the timer runs out 15 minutes, I am no longer safe, and to update the timer I need to turn on and off the module, otherwise there is a huge chance that you will be killed.
Why do I have to turn the module on and off to refresh the timer? My window is active, I’m in the game ! I’m not afk I’m standing on the space gate.
This change was introduced against absolutely afk players, who’s goal was to be in the system 24\7, I do not have such a goal.
I am just present in space ONLINE, I do not have a dock where else can I go? Of course I use the cloak.
As for the sound, I’ll check it out today, see what the sound is…
If you are actively playing the game you would be able to see a mobile observatory on your overview, or the combat probes in dscan that accompany the mobile observatory in most cases.
If you are actively playing the game then interacting once every 15 minutes really isn’t much. After all, you’re trying to camp locals and see what they’re up to to drop them, I suppose? Then while you look at them you can also do a quick look for mobile observatories.
Mobile observatories were indeed introduced against AFK players, but the definition of ‘AFK player’ isn’t that clear. When is a player AFK? Camping 24 hours a day, sure. But what if they just leave it open for 5 hours? Also AFK? For 3 hours? One hour? 15 minutes?
CCP did a smart thing and made it so that mobile observatories distinguish between non-AFK players and AFK players gradually.
By pinging once every 10 minutes with a 40% decloak chance people have a higher risk of getting decloaked the longer they aren’t paying attention:
0-15 minutes: immune
15-25 minutes: 40% decloak chance
25-35 minutes: two individual pings of 40% (means 64% decloak chance)
35-45 minutes: three individual pings of 40% (means 78% decloak chance)
45-55 minutes: 87% cumulative decloak chance … all the way up to one full Mobile observatory duration…
95-105 minutes: 99% cumulative decloak chance
and any time in between you could notice the mobile observatory and recloak to get to the ‘immune’ state again.
In other words, up to 15 minutes you’re considered ‘active’ and beyond 1.5 hours of not paying attention you’re considered ‘fully AFK’ with a gradual ‘slightly AFK’ in between.
Also you can extend your ‘active’ and immune playtime from 15 to 45 minutes with:
While it’s probably too expensive to keep a bomber alive, it can be nice for a T3C or Blops battleship.
You can rightclick the mobile observatory in your system to see if it is about to ping.
It pings 10 minutes into it’s lifecycle and every 10 minutes thereafter.
This gives a sneaky cloaky the opportunity to ‘pretend’ to be a helpless AFK decloaked ship right when one of those pings happens, and tackle and drop your fleet on whoever probes you down. It’s fun.
It’s an incredibly expensive booster, for any ship, you’re basically paying ISK for safety time in alien space without a dock.
I can still give you an example of a situation where this module will not work against an afk pilot.
A man transports his capital ship, jumps into non friendly zeros without a dock, there presses the cloke, the enemies noticed it but did not have time to make a scan.
Passes 15 minutes, and you are already in danger, must disable the module? Then you will be scanned, capitals are very easy to scan.
If you have not updated the timer, they will put an observatory, as soon as you disconnect the cloak, you are dead. You will be scanned in a very short time.
The same goes for sabra on the gate, you stand and wait for the target is not afk, but they try to find you does not work, then they put the observatory, and you have no choice but to go to warp or wait when the masking from the observatory falls. The whole conspiracy is gone.
And you’re hunting for industrial ships that have already gotten a lot of simplifications, like the Interdiction Nullifier II .
Or you jump out the moment you decloak, after the 45 minutes gave you enough time to recharge jump cap.
Are you saying there is a very expensive way to push a Sabre from a gate? Not even kill it, but simply force it to warp off so it can try again later? Oh no, the horror!
P.S.: The mobile observatory is 65 million in Jita, versus the strong veilguard’s 47 million ISK.
What do you think of the price of mobile observatoryies when the booster to ignore it that you call ‘very expensive’ is a lot cheaper?
Booster is needed for an active pilot who does not farm ISK
Observatory is needed for those who farm in the system.
My point is that you’re one of those who rents the system from the clime owner. And of course you have a problem with an afk camper 24/7 because you’re alone.
When there is a collective, such campers would just die in pvp (because active corporations know how to reverse drop).
It is enough that there is local chat and say thank you that you can see when there is a stranger in the system.
Although of course after the introduction of mobile observatory, it would be logical to turn off local chat, the system is still with zero security, and if you do not like it, you can always go to a safe region 0.5 and above.