Mobile Observatories – Live on Singularity

No, I’m not and I’m not of the opinion the blackout was stupid either. Local spoils the hunting aspect of the game, it’s far too easy to see hostiles coming because of it. That’s the very reason people are upset about this change, it was pretty much the only counter to passive gameplay. But, I’ve talked at length to you on your other account and it wasn’t productive.

2 Likes

Did all of you forgot the 15 minute immunity after cloaking or what? People come here with half assed information throwing comments left and right with no idea how it actually works.

1 Like

How about making this an active module for “combat recons” since these ships kinda fit the role and deserve more love.
All these deployable you have been releasing lately is kinda too much.

1 Like

If you’re still in system over 15min after your drop, you ■■■■■■ up.

And you should have you medical clone dropped into the sun

It’s not important. Very few covert operations are 15 minute incidents. There will be nothing covert about using cloaked ships any longer. You’ll be spotted in local and everybody will know your active so what’s the point? The vast majority of players don’t respond to ships on grid, they respond to people they’re not allied with in local. People will just stop using covert-op ships to hunt with following this change because they’ll be of no value.

The direction of travel of the game is deeply concerning. It’s pretty obvious CCP want farmers to farm peacefully, conflict in null sec to just be at alliance scale with organised fleet fights and fob small gangers off with arena pvp

3 Likes

It’s funny how cloaky campers assume that removing 1 second of absolute safety once per 20 minutes is removing pvp.

Blapping your chicken ship is pvp too, remember, so this change will ensure there’s more of it, if only by 1/1200th.

Once again, current nullsec has nothing to farm, there’s no ratting without bots, and no mining you’re not better off doing in hisec.
I don’t think this change would do anything at all to small gangs, but in event CCP decides to restrict small gang pvp to lowsec, where it belongs, would be a welcome change.

And also, ganktards 2021 :man_facepalming:, despite crying about “pvp” and “small gangs”, your whole concern in this thread is a farming krab, showing that krab kills is your one and only priority, and you’ll run like every single filament chicken from anything resembling actual pvp. That’s why I want nullsec to be about actual pvp only - man up and make a timer, or f off to lowsec and be a chicken there with other spineless “hunters”.

Also, once again, why are you so bothered about krabs farming in peace, when there’s literally nothing to farm in nullsec atm?

1 Like

Lol, lol and lol. You’re embarrassing yourself. I wish you’d stick to replying to people who might actually have any respect for your opinion because I lost any for yours quite a few messages ago. It would be nice if you didn’t hijack every interaction I have with other posters though by replying with nonsense.

Trash pre-arranged F1 battles are not many people’s definition “Actual PVP”. That’s fine if that’s your cup of tea. You say “man up” and talk about “spineless” when there is nothing more spineless than staying docked up unless you are in a timer blob.

4 Likes

According to CFCSM representation, you’re in the minority here, not the Actual PVP people.

You know, nullsec isn’t staying docked because it’s spineless - it fights on the timers like none of the filament chickens do.
The problem with fighting a random roaming chicken is that there is simply nothing to fight him over for. MESS is unprotectable, so it generates zero conflict, and there’s nothing in there anyway because no human is ratting. Fighting him for the heck of it, or because bored? If you’re bored, you can go make a timer, or go to proper places to have fights when you’re bored, which is what lowsec is for. Otherwise, even the best case scenario, where he forgets how to filament, how to safelog, how to bounce, and how to use gates, and you have multiple dictors at standby, and managed to catch him, all you get is a pathetic amount of loot not worth dictor probes wasted getting it. And that is the absolute best case scenario, the usual would be a smug “gf” in local (as if fight was actually had) and abyssal trace on d-scan.
Thus I have exactly zero reasons to take that fight, and you’re blaming me for not taking it? I got only one response to that kind of argument: HTFU, man up, and make a timer, chicken.

It’s actual PVP for the Strategist and FC’s only. The others are there for the player interactions and to be primaried.

1 Like

Yes we get it. You’re bored enough to actually like grinding structures (that in itself shows something about the state of the game especially if you are in the “majority” as you say and yourself personally) and you only want to fight when a pre-arranged timer is there for you to engage in “Chivalrous PVP”.

2 Likes

Where did I once mention krabs…

Nah you probably don’t.

Surprisingly enough, it takes A LOT, and I mean A LOT less time than a wild goose chases after filament chickens. So yeah, if I have to pick my poison (and eve pvp is a terrible experience in general, but you can’t live in nullsec and not deal with this repugnant system), I would pick a structure bash over chasing random morons any day.

generally i like the observatory. at least for countering afk cloaking.

the observatory should not have a beacon in the overview, it should be able to be combat scanned.

it should be bigger to require something bigger then a frigate . there should be a limit of 1 per system.

i like the idea of a specialized probe. / subsystem for a t3C . gives the nerfed-to-hell ships a new role.

If we’re going to have something that allows cloaked ships to be interacted with (the common complaint I have heard for the last decade or so has been “there’s no counter for ships cloaked in your system”), could we please apply this principle consistently and have the mobile observatory also make ships have a chance to undock if they docked more than 15 minutes ago?

The way I see it both cloaked ships and docked ships present the same issues. Both:

  • cannot be interacted with
  • pose a threat to anybody in the system simply by being there (are they afk or at the keyboard, who knows?)
  • would be able to address being decloaked/undocked if they are active at the keyboard

So either docked ships and cloaked ships are problems which both need to be addressed, or neither are problems at all. I’m confused as to why one would be addressed but not the other, other than the fact that I don’t see people complaining about afk docking. Is this change being driven by vocal complaints rather than coherent game design principles?

4 Likes

It’s being driven by 0.0 krabs, who think they should be able to rat in an absolute safety and be immune to any player interaction and who also complain that apparently “0.0 is not profitable” despite 0.0 having the best isk/h from ratting and top tier mining spots in the entire game, with the exception of 3 trig home systems.

5 Likes

The reason why is because CCP is cheap. For many years CCP got free advertisement from 3rd party gaming news sites reporting on large Null Sec Alliance Fleet fights. That free advertisement brought in lot’s of new players. When Null Sec became a big blue donut, those large Alliance Fleet fights stopped happening and as such the 3rd party gaming news sites didn’t report on Eve like before. Basically CCP is now desperately trying anything to get more free advertisement from 3rd party gaming news sites.

Take a dump, lose your blinged T3C, that’s fair.

I’m a cloaky explorer scout and I agree, it should be a pop-up button click to verify player activity and allow cloak to remain active, not be decloaked and wait for reset cycle on module to complete before being able to activate it again.

1 Like