Tired to always seeing the same citadels over and over?
Why not having modular models for them?
When deploying, you choose the placement, orientation, etc, but before you choose what your citadel will look like.
(In the rest of the post i will take about M citadels to make things easier to read.)
Here is the idea
- To make things easy in gameplay logic, there is the “docking area” that will never change because like this it will pose no dedocking risks.
- the player choose 3-4 pre existing models to assemble it’s own.
- with a simple clipping management, ccp could ensure that the citadel will not break anything
- the tethering is linked to the docking port, ensuring that it work whatever the final model if the citadel
- since it’s a list of pre existing models, the skins will work without too much effort ( i hope at least)
- they could allow model parts to be dropped , sold in the NES (and why not crafted )
And that’s all, if you are interested, lend a like and share the thread