Monthly Economic Report - August 2019

If they managed to close your hole, your scouts on that 1 single entry point between your ratting system and your home system must have been really bad. They had 1 entry point to watch closely and the several other critted wormholes for potential activity. If that is too hard, you created your own danger.

Similar to null sec now, where a scout that misses a fleet can endanger an entire area of a null sec region.

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Now you are assuming that wormholes have the ability to support enough people for 24/7 look outs.

Again go live in a WH for a year and then open your mouth.

No, I am assuming that you only need competent scouting for the hour or 2 that you actually need to rat to generate as much income as most null sec people in a day.

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We all get it WH are dangerous for you, maybe some prior planning and you wont have the logistical problems. I sure there are some books you can reference, the Army has a number of FM’s that can help you with just that sort of thing. On a different note I had my whole corp in a WH for a long time back when T-3 first came out. We made a killing building subsytems, but as it goes CCP changed things which made it less profitable, I believe you call it risk vs reward. So with that experience and several other experiences you will have to forgive my disbelief that CCP is going to make things awesome. My experience tells me that its just going to get worse.

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Yes yes, keep telling everyone how dangerous hello kitty is.

Mined & Destroyed remains static. End products produced is dropping hard.

Bounties in Delve remain insane. So the Blackout did not touch them, as many predicted ( it only hits the Little Guys IMHO ).

ISK Mountain appears to be being reduced.

CPI coming down ( Inflation ). Good news there.

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Money is mostly character, but not moving. And there is the problem.

Are we now entering the age of hirelings?

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It’s not always easy sifting facts from Data. Though some may look at the data and predict doom I think it may be something else and that is change. Games die through stagnation, I think there is an element of courage to make changes in the game when it would always be easier to do nothing. There are some elements of risk if changes become too rapid fire and players cannot plan for the future but even that risk may be just a learning curve in disguise. I look forward to more reports and I applaud that this months report happened so fast. Here is to the future. – Fly Beautiful

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elegantly said, you didn’t come off like mark. I hope these changes are for a strong future but CCP has a terrible track record when it comes to these kind of things.

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No supercap umbrella to protect you. No asset safety. If you’re being evicted, you can’t just cyno all your stuff out in a suitcase. Every connection must be scanned, bookmarked properly, and you need a third party application to navigate (Tripwire, etc). If your enemy has hole control, you are ■■■■■■.

Also, not being able to bring caps depends on what class of WH.

Only thing missing from the MER is the report of how that isk was made - Delve still outshines every other region but WHY?
Is it because they make up the majority of “players online”?
Is it because they have so well adapted to BO that it is only a small amount of players?

Or is it so far ahead of every where else because other regions have become unplayable with the added risks?

CCP have always been good at twisting the facts to suit their agenda - The speed with which this MER was released is just another example of CCP trying to say - Look it’s working, what we are doing is good for everyone who plays the game.
Which of course is absolute shite.,.

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CCP wants to lower players revenue. But these changes are more affecting the decline in online, which is why falling indicators on player profitability. They make changes to the game for this. I believe that it would be easier to disable the eve online server, and then the players will not receive income. This will be most effective for CCP.

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Less online means less players revenue. Just turn off the server. 0 players = 0 income. You will be happy! The problem is solved!

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CCP do you think in the wrong place. Reducing online will not solve the issue of project profitability.

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No it doesn’t Less online = less online.

Less subscriptions and less plex = less income

And we do not know the subscription and plex numbers.

As to Delve I think CCP needs to invest some time and look into delve to see how those figures are possible without bots.

Which is not necessary because the number of people in the WH is limited. Moreover, I heard that people in WHs want fights and battles. The super cap umbrella is not there to provide that, it is there to prevent this from taking place.

One risk that I agree with and which is in line with the ridiculous income potential in WH.

And there are only so many connections and you can close unwanted connections. Null sec cannot close unwanted gate connections.

You are screwed when another group in null sec has system/region control, too.

Sure, yet even the biggest wormholes only allow up to 4-5 capitals to jump through at a time. And thanks to structures, you can build capitals in wormholes that cannot be entered by other capitals at all.

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Since both high and low points are dropping, I would argue it’s irrelevant.
That, and the trend is kinda obvious even without numbers, just go see the graph, a reminder, we had like 3 sunday peaks below 30k users since 2006, all explainable by external factors (perfectly aligned to family holidays), and we already have 4 of those since blackout started, with downward trend which makes falling back to 2004 population a possibility within just a few more weeks.

Does velocity of ISK even matter? I mean, if you know something I don’t and it’s important, please explain.

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Less people means that if you get attacked you’re on your own. Again, no supercap umbrella to come help you, no infinite intel channels, nowhere to retreat.

WH income isn’t really that “ridiculous”, and can rarely be solo’d so you’re often splitting that “ridiculous” income between several pilots, reducing it greatly.

NullSec can make their own connections, can anchor unlimited bubbles, and can sit AFK cloaked ships which stream privately to the alliance/coalition. Furthermore, WormHole chains are rarely very long, so if there are hostiles they are always a few jumps away.

As far as closing connections - not always possible, and irrelevant if your enemy has seeded you.

You’re comparing controlling an entire region to controlling 1 “gate”. Okaaaay.

…you really don’t know how WH gameplay works, do you? Based on your (limited) understanding, explain to me how this happened: https://zkillboard.com/br/37385/

It’s not irrelevant because it means that your figures aren’t actually relatable.
To get the figures properly you have to pull the data for the same time period, aka a week at a time across the whole thing.
I’m not claiming there isn’t a drop mind you, but using different time periods creates an automatically bad looking picture even when player base is actually stable.

Velocity of isk is to do with the volume of trade that is going on relative to the amount of isk.
If it’s dropping while isk supply is also dropping, then it means trade is dropping even faster.
Basically it says that the market might be becoming less healthy. It’s not a be all & end all indicator obviously, none of these things are, but it’s a sign.

Apart from the unlimited connections, the same is possible in wormholes. You can bubble in holes just like gates, you can place scouts on them that stream the hole activity.

How would I know what exactly happened 4.5 years ago? They probably brought these capitals in over time (your seeding that you are so fixated on), just like they did with the eviction of Inner Hell a lot later. Or they managed to build the capitals in a POS they anchored because LZHX didn’t maintain moon control, and they defended it for the necessary time to build the capitals. Just HKI and Co. build their capitals in structures in the Inner Hell hole for the eviction.
The hole is a C6 with a static from another C6 that allows up to 4 carriers to jump through. Not impossible to seed things over a long time for an eviction.
Wormhole Fight Escalates As Residents Repel Major Invasion - EVE Community - and I guess that happened.

And you do not want that in W-space. You want fights. Or so I read all the time from “wormhole” people.

I wonder about that. Rattlesnake alts are big thing last I heard, and so are small dread/carrier groups in higher class holes. You are exaggerating.

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