I am replying to discussion that started in Team Security: Rules and Policy Clarifications about multiboxing, so we don’t offtopic that thread any more.
@Syzygium this is something I can agree with you at least. And you forgot to add one thing, a multiboxer doesn’t have to share the profits with anyone. If the 20 players mined the belt, then each player received their own profit. If it is one multiboxer then all that profit goes to him. (Of course he needs to PLEX those accounts, but if it wouldn’t be ultimately at a profit, it wouldn’t be a thing right?)
This is one of the main reasons why the ganking is usually solo activity using multiboxing. Even if you could find someone interested in this activity who would fly with you at the same time, or who would loot for you, the need to split the profit with him makes this no longer profitable.
I agree with you how to fix mining, as for ganking, the only fix there can be is to lower EHP of the barges (that was already 0 profit activity, but by requiring 5+ destroyers to kill even retriever in 0.5 now, it is now purely a multibox activity when previously players were cooperating). Other than that, rebalance of clone soldier tags would help → it would incentive to train up smaller amount of alts into battlecruisers instead of 20+ alts in catalysts. This would not change anything for Tornado gankers though.
But it won’t be just mining and ganking where this is a “problem”. It is going on on multiple activities which are not visible as the alts doesn’t have to be present at the same time or actually present in space…
Eitherway, while it is not a good design, it is the design that allows to cash more money and design that the developers chosen to run. So it is pretty guaranteed that our ideas how to “solve” massive multiboxing won’t be heard as it is exactly that what generates the income for CCP.