After you get past the-“This is the MOST INTERESTING game I will NEVER play”-mental barrier and get to actually play it, you will realize the scale and the depth of this game’s potential and the enjoyment you can get out of it.
At first time stepping to the cockpit, it will most likely seem overwhelming in terms of information and underwhelming in terms of game-play. But thereby, you would be judging a book by its cover and possibly miss on what could be a long term favorite.
I find the UI experience to be as ergonomic as it gets, handy and comes with tweaks and customization you can use to personalize it to your each game-play style, I think there is a little of everything for everybody in this game.
The Community is very much diverse, rich and helpful, while you may frequently hear about the “toxicity”, which is more tied to the game politics aspect of the game. My overall experience so far has been healthy. It comes at the end of the day at how you deal with it.
CCP’s community management framework is in my opinion the best we can get, and their player involvement in decision making is essentially inclusive.
Game could work on a potato and still look decent; crank those specs up and you’ll enjoy a gorgeous and immersing game-play experience. Audio is great as well.
(Bonus points for Snorlax’s Linux compatibility.)
Wide range of ships to fly, comprehensive ship fittings, Economy is player driven, ability to pay for subscription using in-game money, support is responsive and friendly, game mechanics with high skill cap, so many things to do with intuitive assets, documentation and player made tools & fan-sites.
These were my first 150hr rookie observations and first impressions of the game, and I’m not beginning to scratch the surface yet.
Overall, the main regret I have about this game is not joining the fleet earlier.