Navy Dreadnoughts & Destroyers in Uprising!

The point of dps is to break tank, becuase of alpha you break through active tank and chip away at hull between rep cycles so less dps is needed to be as strong as something with higher dps.

A side benifit of arty is you don’t have to always be shooting you can wait a second for your transversal to be in a good spot before firing other gun types don’t have this option.

Navy thrasher will more than likely beat the other navy ships imo, asking for a buff on it will more than likely put it into the op catagory.

P.S. Is it only me that is getting heavy lag on this forum I can’t edit when I press save edit it does nothing. Have to f5 constantly.

I can think of a few use cases, where that may come in handy. This will certainly be a welcome addition to the eradicator-launcher.

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The navy dreads are incredible, but I feel that the revelation is pathetic compared to the others. The bonuses make them all great for HAW encounters, except the revelation

-Super scram range (incredible)
-Super grappler range (incredible)
-Target painter (incredible)
-Nosferatu??? No neutralizer? compared to other bonuses, it’s almost useless. Maybe if nos are returned to original state where they can drain below targets capacitor. Honestly who is going to put a nos on anything other than a blood raider ship

o7

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It doesn’t make any sense for the new Navy Frigates to have the “Salvaging” Certification in their mastery.
Those appear to have been copy-pasted from their base T1 explorations frigs, that have a salvager duration bonus

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