During this year’s AT feeder stream, there is a preview of the update for Legion expansion. A part of it relates to nerf of Marauders again. So after extending the bastion cycle time, removing its resistance to E-war modules (both from Viridian expansion), and removing the attributes for buffer fits (in Revenant expansion), Now the marauders which rly lost its position as a doctrine (golden fleet) and buffer fit for pve fleet like sansha incursion and pochven flashpoint, has yet received another nerf regarding its pvp and pve capability.
But first I acknowledge that there are some good rebalance added, like the one that let bastion module boost less with hp per cycle for booster and boost more on booster cycle time. At the same time, it is really good that the capacitor bonus is also get added to make cap pressure consistant across rebalance. This, according to CCP devs, aims to nerf XLASB marauders, spesifically I assume they are talking about Vargur and Golem triple XLASB fits. Which do matter somehow, but these fits are not really strong due to their need for a cap cart like gnosis to bring them enough cap charges. So I personally think this is a minor nerf, but a huge bonus for armor based marauder like Kronos which literally need a armor plate so that they do not over repair with duo rep.
All of these sounds pretty good, even the part about Vargur nerf is not that bad since Vargur do appear really frequently in all kinds of marauder brawls. However, the part that the MJD bonus is removed to potentially limit its mobility outside bastion mode, and marauders are directly banned from fights inside ESS site is really confusing.
I want to make a statement here that all the points I listed below are based on ESS fights because: first I am playing in null sec, this is the part where I am most familier with, and second, ESS fights is a big part that contribute to marauder kills and losses (not really losses since there are many multiboxing, potentially script-driven, marauders in Pochven). And from another perspective, a huge part about ESS fight is those great marauder brawlings.
First is the rather ok part, the removed MJD bonus do give marauder a large nerf that basically eliminated its capability to take fight outside ESS since for marauder to be attacker taking fight outside ESS, within minutes there will almost certainly a dread (or more) landing on site and instant kill the marauder (which is basically why there is few marauders hanging outside ESS gates). And for marauders as defender outside ESS, now with no MJD bonus the mobility is largely limited, making them have a mobility more like a bastioned battleship rather than cruiser (in CCP’s stream they use orthrus to compare with) and potentially eliminate or greatly lower its capability to constantly delivering dps over a long time regardless of hostile’s manuvering. This aspect, just as I said above, is a nerf that limit marauder’s potential a lot, but still I can get the point, at least marauder is allowed to warp to ESS acceleration gate XDD.
The next part, which is actually the part that I really do not understand, is to ban marauders to enter ESS acceleration gate, to go into ESS sites. First of all, though I am not that pro to marauder pvp, but if a roaming fleet I attend is going to enter ESS, we are for sure expecting marauders rather than anything else. Maybe CCP thinks prohibiting Marauders to enter ESS can stimulate players to use other faction battleships, but I cannot think why they should do so since these two types of ships have such different identities determined by their stats and attributes. The scenario I can think of is either the local standing fleet choose to bring a leshak heavy armor doctrine (which they will bring regardless whether marauders get nerfed or not, and they do not want to enter ESS for sure. And the leshak fleet is the most expansive one I can think of, more frequently what you may see are just FNI fleets, CFI fleets, Rokh fleets, Hurricane fleets, or other doctrines), or a multiboxing dominix fleet with neuts and remote rep on their highs with all kinds of e-wars on mids together maybe also a huginn. Sometimes the dominix will be changed to eos or other drone boats depending on skills for the player who is multiboxing, but thats all (if I am wrong please point me out but I do not think any other solo ships can get the kill or even take the fight from the attacker like the marauder). And you may notice that there is no more solo in ESS, making fights inside ESS less interesting and more difficult for single farmer who is willing to take the fight to defend. To be honest for me this ban for marauders feels more like CCP is giving up balancing the eco system inside ESS and said f it, marauders are used a lot in these fights, so I just want marauders get nerfed.
I really want CCP devs to discuss on this topic further if marauders are really that strong that they need to be explicitly banned from all other options in ESS fights, for other part of the nerf, I tend to hold my opinion and let time determine whether they are good or bad.