Oh, so you must have a very high security status then! Like 9.0 or above?
They selected me because my security status being below -5 gives me common ground with gankers to speak to them as colleagues.
I know other ganker who offered a performance evaluation for a fee🧐
Then ganking is the perfect actiivity for you. You don’t post losses (+ they are not counted anyway) and your whole killboard will be all green except for some mistakes, just like mine is.
Ganking is perfect for loss-adverse players, for those with low skill points or low PvP knowledge.
In the end, the so called “real” PvP isn’t any different than highsec ganking. Everyone is preying on a weaker. As they say, if you jumped into a fair fight you are doing it wrong. Nobody is fighting fair, everyone is using whatever he can to win in this game and as such the PvP is never going to be balanced or fair.
Yes they would.
Certainly most gankers wouldn’t switch from multibox fleet of destroyers, but the smaller fishes in the pond like me would have. I would be starting to use much expensive ships because it would allow me to gank bigger targets without paying 1.9b or 20€ for extra accounts. And then I would actually risk something.
Basically, without CONCORD most of us would be kind of suspect baiting in sustained solo PvP ships but without having to wait if our target takes the bait.
Panic! At The Disco: Say Amen (Saturday Night) [OFFICIAL VIDEO] - YouTube
Yet here we are again on a Saturday night. Not even 17k.
Everyone wants the key. See how quickly you lose it.
Carol Burnett Show - Star Trek Parody - BelchingToadProductions.com - YouTube
Is this what the game has come down to?
Suicide Is Painless (From the 20th Century-Fox film "“MAS*H”) - YouTube
You can always leave with dignity.
Suicide ganking doesnt impact the Eve economie.
That’s true. It’s the one activity in the game that’s isolated from the rest of the player driven economy.
If you get real abstract about the professions of ganker and carebear then then I think you can arrive at the conclusion that carebearism is the preservation of the status quo, while ganking is the disruption of it. Carebearism is stability and predictability, and ganking is change and uncertainty.
It is natural to me that people who want a status quo will appeal to an authority to enforce it, especially when CONCORD wraps CCP in police colors and people who want to disrupt the status quo would not appeal to an authority who might enforce one. To be disruptive, to be a free agent, you need to be free and you need to be doing something yourself.
(When I say disruptive I just mean challenging the status quo, which is something I think someone needs to be doing in Eve to make it interesting.)
With all the raging debate that gankers and bears engage in, I find it hard to imagine they could possibly be blind and unawares that they’ve definitely landed in a huge patch of argumentative ‘balance’ on the subject of ganking. For Rise’s quote, I think he’s talking about the balance of a single change. For example, if they buffed an underpowered ship and they got complaints it was too much and not enough at the same time it would be an indication that the buff falls in an appropriate range. I don’t think they use this complaints system for deciding to make major changes in their game design one way or another.
CCP is a for profit company. The precipice I think CCP is on is one of sustained growth, or at least sustained profitability. I think that people who desire a status quo outnumber the free thinkers and that makes changes to make things safer seem economically appealing. The question is, how much of this market can they capture without ruining the game to the point they lose more than they gain? They know carebears will not adapt, but those free thinkers will, so from a dispassionate point of view which group would you feel safer to force a compromise on?
As a sincere question, do you know of any dev or devs who are passionate about the game? Devs who seem to ‘get’ Eve and pay it more than the required lip service to look good in front of a camera? Unique games, like Eve, come into existence because someone believes in an idea strongly enough not to do what everyone else is. Someone who believes that a concept is more important than maximizing profits. They come from people who are, themselves, disruptive free thinkers. To stay true to their game, there should be developers who are devoted to being disruptively different. If your game’s developers are all rank and file 9 to 5’s just doing their job, their work is probably going to slip towards the status quo even if they don’t mean to do it consciously.
If Eve’s leadership is just chasing numbers and profits, then their changes that increase safety make sense. They can capture more clients who just want to coast through life, real and virtual, while existing clients with the will to put their nose to the grindstone to adapt will continue to be clients.
Again, since I sort of buried it, if you can name and describe a dev who’s passionate about Eve, I’d like to hear of them. I sound pessimistic because I am pessimistic (…and I’m sorry if I sound bittervet-y), but I would not mind reasons to think otherwise.
Well, first of all, I agree with most of your post. I’d give you a like, but I’m still out.
One thing I think we might disagree on, however, is the existence of devs that are passionate about the game. So, here’s my take on the matter. First, even if I didn’t know a single dev, I would still bet money that there was someone passionate about the game working there. I base this on my experience in both the military and civilian sectors. I’ve come to find that it doesn’t matter what the job is, or how much most people hate it, there’s always someone who’s really passionate about either the work, or doing a good job. So, with a team of 330 devs, I would have absolutely no doubt that there are more than a few people working at CCP that are passionate about either their work, the game, or both. I mean, I’ve seen short order cooks take pride in food that they are serving to strangers that they will never see while working in a chain restaurant. You know what I’m saying?
Anyway, I believe that both CCP Kestrel (Suitonia) and CCP Swift (Elise Randolph) are passionate about the game based on their words and actions before they became devs. And from what I’ve gathered, CCP Aurora seems like she’s passionate about her work. There are others that I think care, but it’s harder for me to say with certainty. For example, some people don’t emote a lot, or are bad public speakers, while others can passionately sell the crap out of things that they don’t actually care about at all (i.e. influencers hawking their sponsors wares). In fact, take a look at Hilmar. I get the distinct impression that he is, in fact, passionate about Eve. But is he passionate about it as a creative work, or as a work product? Perhaps it’s a mix a both? I dunno.
But, I guess the important take away from this long ramble is that I firmly believe that there are people at CCP who are passionate about the game. There are a few people I’m certain of, some more that I suspect, and I have no doubt that there are people there that I have never heard of as well.
Of course, now the question is, does it matter? I’ve seen games and mods that seemed like real labors of love have serious flaws that made me quit playing. And it doesn’t matter how passionate your devs are, if the money men are insisting on compromising the “product” in order to make it more profitable.
Anyway, that’s enough for now, I guess. I need to take care of some stuff.
I think the last CCPerson with integrity probably left around the time Falcon called it quits.
He was a good ■■■■.
That’s kind of interesting, because I remember people asking for him to be fired. Not saying he wasn’t one of the good ones, mind you. Just find it interesting how different people can look at different devs differently.
Out of curiosity, why did you like him? And do you know why some people hated him?

I think you need to read what I said a little more closely.
Falcon was reasonable at forum moderation.
I dont know what anyone took against him, though. I guess they were the ones needing moderation.
This reminds me of the realisation I had about Disney artists. For years I thought of them as the only employees of Disney with any actual soul.
Then I realised they were animating scenes that they knew would be editted out when some outrage needed manufactured in order to advertise the movie in China/Arabia/wherever.
In short, Im doubtful these days that integrity or morals ever existed. I guess a few people had them long ago.
I’m bias I knew him outside of Eve
I really do feel like people equate skill injectors to winning something in EVE. Mainly I believe the older EVE vets hate skill injectors because they slow trained their 150mil SP characters and the younger generation (me) think skill injectors are a fine thing in EVE. SP helps setup quick characters to specify in one thing. Helps generate revenue and an ISK sink. Only few games this old has a generational gap between the legacy players and newer players.
It’s not even viable using LSI above 50mil in my opinion (300k SP) 80mil is (200k SP return)? My 2 cents on your post
What people didn’t like about Falcon was he was frank. I did not always like what he had to say, but he was probably right and he wasn’t going to sugar coat it to make it easier to swallow or act like it was his job to solve all your problems. “If you’re not with us you’re against us” kinds of thinking lead to people wanting Falcon fired.
Falcon is the kind of directness that I find missing from the current developer team. Falcon was the kind of developer who at least seemed to embrace the kind of game I think Eve is supposed to be and stand up for that. It’s very different from the attitude developers project into the forum now where they’re either trying to put out a fire or tiptoeing around trying not to start one.
If the truth were ugly and I didn’t want to hear it, Falcon would tell me anyway and let me fume. I don’t think the current developer team would, and so I feel like I can’t completely trust them.
Yeah I liked that.
Im not saying he had x y or z but he was a person.
And that I could respect.