You literally just supported my point that the overblown fearmongering of ganking is putting people off, not the actual thing itself.
You’re perpetrating it right now by equating people shooting each other for fun in a PVP video game with griefing.
You literally just supported my point that the overblown fearmongering of ganking is putting people off, not the actual thing itself.
You’re perpetrating it right now by equating people shooting each other for fun in a PVP video game with griefing.
Chip truth
What has to happen in the NPE is actually teaching peeps how to avoid being ganked. It may still happen, but if you keep your wits about you, you’ll be good for the most part.
There was one system in Amarr that burns on the reg, unsure if it still does.
For Min, Hek has ganking sometimes. Aufay in Gal also gets nuts sometimes.
They said griefing bruv. Not ganking
ROFL. So embarassing. I cannot even imagine why you think this line of reasoning will work. If peeps fitted a proper tank, they’d stand a much better chance of surviving LOL.
So teach them
Or yennoe, they could Google an almost 20 year old game to learn some stuff. Amazing
What boggles my mind is people play EVE but don’t like it LOL.
You chose to play an open world PvP game. Like what the quafe?
Used to be a couple, back in the big CODE days there was one right near Amarr, on the turnpike up to Aridia, but thats as quiet as the grave now.
The hottest spot in Amarr space is sometimes Odin, but Ive lived in Devoid now for most of my time and really, its nothing.
yep
but it’s always the question of looking for the reason behind a number, it’s just impossible. Even Lucas admitted it. Numbers don’t tell mindsets, reasons, feelings, retention …
Yeah, there’s definitely opportunity to teach some basic principles about staying safe in the NPE! That’s a good point. Steps to urge people into corporations and better tools for finding good corps in-game will go a long way towards that end too!
As far as the percentage of new players who get ganked versus the percentage of people who’ve been around a bit… I can’t claim to have the numbers. My anecdotal experience leads me to believe it’s not primarily newer players getting blown up. But it’d certainly be interesting to see something like the average age of pilots who lose a ship to gankers and probably moreso exactly how much is lost in value. I expect the overall value of losses is fairly significant, but again that’s just based on my personal experiences and not hard numbers. I do think, though, that without the possibility of ganking, it because almost infinitely safe to do already too safe things like high sec incursions or Abyssal runs.
I do certainly wish there was less toxicity and smack-talk in PvP (in all areas of space, honestly). It’s neither okay to abuse people who kill you or people you kill and both scenarios happen pretty regularly.
It isn’t
Yep!
Yet abyssal runs are not rewarding enough
if you add the risk of getting ganked once you get out its way to risky for the little amount of reward you get
I tried it and i quit immediately
People repeating the same lie 547 times in one thread, as if it became more true if repeated often enough, is what actually damages the game.
You were heard and responded to the first time. Do you have anything new to add ?
Hey…this ‘rookie’ has destroyed more ISK value in 6 months than you have in 10 years.
As you clearly don’t have anything new or of value to add, I’m off to actually play Eve. Try it some time !
Other people have run various numbers on either zKill data (here in the forums) or – if they’re a ganker – personal ganking stats (videos, blogs, etc). Whatever the underlying bias of the dataset, a common general theme I’ve seen is that the main people who get ganked are those who have been playing in the 6-12 months range, and a theory I have is it is because:
There is also the “day 1” data anomaly because someone spins up an alt and goes straight to jita and packs a silly ship with PLEX or LSI. It’s impossible to know whether the player that does this is actually a newbie, but most people are usually inclined to think “no”.
Whatever Lucas has to say about the above, is going to be contrarian. And not constructive to the dialog.
It had been stated by the company that drinking redbull while gaming improves mental capability so perhaps the answer to Nerf Ganking is in the can?
I’m betting he wouldn’t appreciate Scipio’s analysis on all of Safety.
It was 12-24 months in that graph not 6-12, which makes it even less of a newbie thing.
Macgybo did an analysis of his own kills at Perimiter/Jita…about 15% were ‘1 day old’ noobs, but then he only attacks ships over several hundred million in ISK, and what are the chances that a genuine 1 day old noob is carrying 1bn ISK skill injectors.
As with your own analysis…most of those ganked were in the 1-2 year old range, and were simply complacent. And amazingly he ganks oldbies carrying PLEX, when no-one needs to carry PLEX.
Please remain on topic as it would be a shame to have to close a highly discussed subject due to some overstepping the rules
ISD Bahamut
Most of us have been begging for you to do so for weeks now
Quite frankly, there hasn’t been a discussion for a long while. Myself and others have been targeted by the forum meta-game and I really don’t care if I get banned from the forums for calling out behavior that actively tanks the community discussion.
Cause I’ll still log onto Eve anyway and play.
ROFL. So your solution is simply just nerfing things?
Figures
If you played, you’d know how much people gank abyss runners, because it is high profit
Probably because you were running them in Jita
So drop your combat pilots
I am more than happy to oblige!
Now, let’s do a poll - should this thread be closed?
0 voters
Thank you
Even if the poll some how goes against proposition 1 thank you for actually putting it up.