Because of the irony factor
And we know why too bruv
What you did wasn’t original.
It was just griefing
Hehehe, the flagging continues…
Yup just another form of criticism.
Griefing ! At least on reddit it’s possible to get downvotes, lol. w/e
So, after few days of not reading this thread I found the resolve to open this thread with 651 unread posts. Jumped to the end, checked last 5 messages and with that I now know I don’t have to read it at all as there won’t be nothing important. I guess there never will be anymore…
A lot of flagging going on here. I wonder who, and their sock puppet accounts are doing it.
I mean, I got flagged for saying
“Cool, thanks for sharing.”
How is that considered inappropriate?
Flagging working as intended I guess. Silence the people you don’t like.
Getting flagged just means you’re hitting a nerve.
These ppl will try anything…
And they think they are silencing you, but in fact they do just the opposite. It draws attention to the post. People are naturally curious, especially when it’s something trying to be hidden from them.
Which is why I haven’t blocked anyone and read all the flagged posts. Add to that, you just never know where a good idea might come from. Blue had what I thought was a good idea, but it got drowned out in all the arm waving. Took me a few days of research to find CCP already had something like that but it never got updated and dropped.
As for what we have now…
“Never have a battle of wits with an unarmed person.”
Edit; Nerf ganking and buff griefing least I get flagged.
To me, it just means they are conceding the field
No idea if this reflects CCP policy or not.
I’m going to block Lucas Kell, since he seems to be a persistent troll.
I don’t look at local chat, I have the window sized to see only the users collumn. I have no interest in seeing what sorts of idiocies are being said in local, I mean when it’s not messages to rip someone off or be disgustingly sexist… And Gix trying to revive local proves my point.
Don’t hate participate
tbh I think the topic has been milked dry, all points have been repeated and iterated on.
PvP is part of New Eden, it’s what makes it dark and dangerous, it’s the excitement factor. The game is going nowhere fast if the goal is to start attracting people who will never understand it, embrace its nature, and uphold its reputation of being complex, hard, even gleefully naughty. Add to that the fact that ccp is too small a company - not to mention ‘unfocused’ - to turn this game into a theme park successfully, let alone maintain it as such. If the current influx of potential players mostly contains people who are no longer up for a tough game then we may have bigger issues than the survival of this game…
But there’s no longer a point in repeating all this.
This thread is where other, similar threads find a resting place.
Amen.
I think the ghost in the shell is having a little rage attack lol
Ganking and highsec PVP is comparatively very weak compared to it’s state throughout the game’s history. HP of ships like barges and freighters are up, and with sub prices alt numbers are down.
There’s no conclusive evidence that the actual act of ganking harms new player experience - quite the opposite as CCP state their data shows that losing ships to other players tends to improve player retention.
The real thing one sees in Rookie Help all the time that drives away new players is scaremongering by snivelling cowards that massively overrate the threat of ganking to both new and experienced players.
Your narrative about “griefing” is based on a completely subjective opinion with no consistent logic to it.
Your arguments are of no value because you refuse to provide evidence for any of your claims.
LOL imagine thinking ganking is a PvE activity.
How embarrassing
Yeah, there was plenty of suicide ganking during the invasions. But there wasn’t that many insane losses for the organized groups outside of really big groups catching people in Niarja. Mainly because both sides roughly understood the mechanics and were smart about it. It’s really a lot easier to stay safe than people seem to think it is, just by learning the mechanics involved in the process. The invasions were actually the first time I had ever tried my hand at suicide ganking people in high sec ( <3 The EDENCOM Stairs Delivery Service and all the alts that helped with that ).
Both sides utilized it to kill the other at times and there was certainly opportunistic third parties. But that’s just something to consider and know how to react to when it happens. There are steps to take to keep yourself safer no matter what you’re doing in every area of space, and high sec is no different. Stuff needs to explode for the Eve economy to persist, but if you’re careful, it doesn’t need to be your stuff too much of the time.
The game, its design, and playing it, is an intricate interplay of consequences. It would lead to too many words to go in depth on this, and frankly I’m fed up with it at the moment. I’ll just try to exemplify without giving the reasons or reasoning. A question of “what did the author mean with the brown spider on page 46”, that’s the risk I take, lol.
Griefing = harassment = people pushed out of the game = bad
Ganking = (non-consensual) pvp = tough for some, easy for others = not a retention factor other than historic = part of the game.
Hotspots of hisec ganking are a consequence of design choices on many levels, for instance there’s a reason why many rookies pick Caldari, probably multiple reasons. That’s also where hotspots are. Establishing starter systems next to heavy trade routes … you know… Hisec ganking in its current format is an optimized solution.
Amarr space doesn’t have particular issues or high incidences of rookie kills. Minmatar space probably similar. Those are the two areas that are, for several reasons, less popular.
Spread rookies out more efficiently (as a game designer), trade route hotspots will remain where they are, anything related to rookie griefing would become more visible (at least to ccp), etc.
Early progress in this game is of course partially related to isk (and ship losses), but the will to succeed has to be there as well. It has always been a big factor., if not a big filter or selection criterion (yes yes, I’ve been called arrogant and ignorant for saying this, whatever).
A different filter/selection criterion is the sandbox nature of the game. It’s not for everyone, sandboxes are not the most favorite element on any playground. It actually requires imagination to play in it. A swing doesn’t. Sandbox, imagination and the will to get guud have to go hand in hand to be enjoyable. Call me arrogant and ignorant, it doesn’t make it less real.
Ganking in its current shape is a direct consequence to design choices and changes that ccp has made, just like the HAC meta in pvp. When new choices and changes will be made, so will the shape of ganking in hisec.
The potential of misuse of any safety increasing measures by non-pvp’ers is always present, usually announced up front by players on how and why… Those affect the economy directly. Yes, it may for some new players be a reason to linger a while longer, but for the long term health of the game’s economy it is most likely a bad thing. The optimized solutions not only exist in sov gameplay and pvp doctrines, they exist even more (and covertly !) in indy/manuf and especially in trading They are the spreadsheet wizards !! Of course it’s hard to say how exactly, if there is no hint of a change.
dixit