New activity: Guided temporary fleet commander of faction forces against opposing faction.
New player experience; participate in an NPC vs. NPC battle in a frigate, destroyer, cruiser, battle cruiser, battleship, carrier, dreadnought and titan.
This would be ‘borrowed’ power to give new and existing players:
A chance to feel the power of ships they don’t have but could have some day
Rewards for assisting in NPC conflicts
Narrative driven stories behind conflicts and engagements.
I could see that being really fun, leading a fleet of NPCs against another fleet of equal power. Could be a great way to teach new players about the different roles of ships.
Where did @John_Solas suggest this idea would train players to be FCs for PC fleets?
This appears to be aimed at NPC PvE combat as a way to see what kinds of things different ship types can do in a fleet situation - which you are otherwise only on the receiving end of in NPC engagements. Illustrating some collaborative effects for friendly ships wouldn’t be a bad thing, especially as it encourages new players to then seek out other players to fleet up with to get said effects.
It sounds like a rather natural expansion on the remote repair advanced combat career mission - introducing a few other support concepts and then having some NPCs you can command in a final training battle to introduce the fleet system would be a reasonable extension of the NPE. I’m not saying it’ll be easy for CCP to set up, but it doesn’t sound like a bad overall concept.
There could be different levels of the activity.
To start, a training or guided scripted training session with objectives.
Progressing to more challenging encounters.
The player would be in a ship that has a commanding presence over the others and would direct fire, repairs and would direct other aspects like movement.