It’s difficult. When I am hunting I kinda sigh when I see them orbiting a cloud, especially at speed as it makes it a little more awkward for me to position myself. I need to decloak and give myself plenty of time for my lock delay plus I need to match their direction. If they’re mwd fit and they get out of scram range they can simply burn away. I guess if I’m set up correctly it’s not really that much of an issue. Sitting still is never good, and certainly being aligned helps but anyone with an ounce of experience is going to bump you anyway. Then there’s the restrictive number of low slots on a Venture and the fact you can only fit one stab. Most people actively hunting in an Astero are going to be packing two scrams so you’re having to mitigate four points essentially to escape where as at the most you’re going to be able to cancel out three points. It’s certainly a hard one.
Maybe some more experienced venture pilots have a few ideas? I suppose the minimal cost of Ventures themseleves makes the losses worth it in the long run, even if you do lose the odd hull full of chuff now and then.
Oh, and of course watching d-scan helps, as well as assuming that any and all probes are hostile even if you think there’s so much as 1% chance you’ve been spotted on d-scan… plus if you’re getting stalked by a resident or someone daytrip camping the hole chances are the sigs are all pre-scanned.
My advice would be to run cheap, stay alert and factor losses into your bottom line. I’ve seen fits that simply employ a prop mod and two multispectral ECM modules in the mids. This may work, but given the small amount of ehp the ship has you need to keep your fingers crossed that it works on the first cycle and that you have time to align out if bumped.