Dreadnoughts are powerful, being able to take on other capitals and be high damage dealers. However there is a flaw to them, during capital fleets it can end up being a long and slow battle.
An idea came to me which may just be a passing idea, but I thought to put it on here… a capital ship with a specialised weapon, designed for the purpose of stopping an enemy capital ships in its tracks. The weapon would be a type of disruption beam, being only usable every 15-30 mins, this beam would charge up and fire a non damaging beam at the enemy capital.
Non damaging you say? Why have it then?!
Instead of damage the beam causes a massive failure to the reactor, basically turning the powergrid to 0, the cpu to 0, shields to 0 and the capacitor to 0… this will turn all modules off and become unusable, the capital becomes dead weight.
The effect only lasts 15 seconds, then the capital will regain powergrid and cpu, so if in fleet combat it can receive capacitor from force aux capitals and turn on modules one by one.
Overpowered I hear you cry!
The downside to using this special weapon… the ship which fires the weapon will also lose all capacitor, shields will drain and an AOE ecm and capacitor effect with blast from the ship with a 15km radius. The ship will also not be able to warp for 60 seconds.
The many issues surrounding the idea starts here…
The caldari version obviously will be at a disadvantage, being shield tanked… so the ship will have a levelled % bonus to reduction in shields lost, or something similar to bring balance.
The special weapon seems too powerful… if it follows the same ewar ruling for supers and titans and can’t be used against supercarriers or titan then this eases the issue.
Due to the style of weapon the ship carrying it can’t have too much other offensives, so there will be no drone bay for any of them.
Please let me know your thoughts, thanks for reading!
Viktor Kar’off