Capital ships are too powerful and are bad for game play. Last night we experienced a fun fight ruined because 1 guy undocked a capital. We are out entosising nodes in southern Etherium, having fun trying to catch the kitey stuff that was dive bombing our entosis ship. The event was up to 85% in our favor and we were going to win.
Then 1 guy undocks a reverant and starts warping gate to gate, node to node. That ship can 1 shot our hurricanes and we can’t put a scratch on it. It can get to any node in the constellation in the time it takes to entosis (even though the ADM is only 1.6). It’s an instant i-win button that only requires 1 single pilot regardless of if we had 10, 20 or more guys in battlecruisers. And yep, they did go on to win the event even though it was up at 85%.
Capital ships are unattainable to new players and give people who have been playing a long time far too much of an advantage. Removing capitals from the game would level the playing field and stop new players quitting the game when they realize that there’s nothing they can do if that guy in the capital decides he wants to attack them.
Other ideas rather than outright removing caps:
-> Prevent them using star gates. They have to cyno every time they want to move.
-> increase align time.
-> add capitals to the eve map to people have a chance to form up large fleets to fight them like an event.
-> prevent capitals from docking and make them have vulnerability periods (like structures) even when logged off.
-> Make capitals randomly explode on a chance every time they use their warp drive.
-> Significantly reduce the tracking of capitals so that they can only shoot stationary targets.
-> Prevent capitals from warping to entosis nodes.