I will most definitely see these NPCās at some point, pretty much worst minus rating with pirate corps from missions and ratting, however CCP should add a way to repair your rating with them beyond the diplomacy skill that many of us already used to fix things in the past, at the very least have the new rats drop some kind of better loot if you do engage them, for sure I can be in a belt with others and even if the rat warps in next to someone else it will make the trip from one side of the belt to the other to attack me every single time, so this ānewā feature is not really gonna be to much different than what I experience now, but hopefully they arenāt too overpowering.
Once a while I scan corp adverts and 90% of those have requirements like full API, interview and staying on comms. Those are huge barriers for someone who doesnāt like to expose in public, and I think itās safe to say most people who find socializing hard, donāt. Itās also very unconvenient to someone having family asleep (comms and time constraints). So ā¦ you wanāt more people joining player corps? Than stop building barriers.
You can blame that on a mix of CCPās laissez-faire policy and the players who take advantage of it. When a game allows corporate sabotage to the level that a single psychopathic player can take down an entire alliance by himself, itās no wonder that corps are paranoid and strict about players joining them. The only way that those barriers are gonna go away is if there were punishments for such behavior leveled by CCP themselves, but that wonāt happen. It would go against the spirit of the game itself.
Fundamental principle of EvE is ādonāt fly what you canāt afford to looseā. You donāt blame CCP for loosing your ship in lowsec, because you consciously crossed that gate leading to it, thus accepting the risk. Applying that rule to corp/alliance you either donāt accept strangers or accept the risk of sabotage - which btw in EvE world is a perfectly legit form of PvP. I see nor reason for CCP to interfere as much as i donāt see the reason for CCP to interfere with ganking because I lost my ship to one.
Yes, I understand those barriers are there to mitigate the risk but with tools like character bazaar I hardly believe this is gonna stop a devoted, or psychopatic, as you said, player from exploding a corp/alliance from inside. Main problem bothering me, and the real reason i posted this, is a lot of people come here bitchin about carebears in hisec and expecting CCP to push them into null so they can kill them over and over with minimal effort. Compared to HS null is mostly dead and I donāt think the blame is on carebears. Among few other objective reasons Iād rather see it in null/lowsec attitude towards players with other values than KB stats.
For those still concerned about these npcs, some tips Iāve learned are that you can usually easily tell if they are in system by warping to a location nearest to asteroid belts in system and doing a 360 degree directional scan, if you see blood raider or guristas mining ships with diamonds in front of it, there is a 100% chance of a FOB in the system. Donāt freak out if you see combat ships though, even with diamonds, as those are found in mining expeditions as well.
Its an equivalent highsec feature to the dreadnaught spawn. its farmable for money like the dreadnaught, its random like the dreadnaught, its easier to detect than the dreadnaught and its scaled more appropriately to highsec level danger, and since most highsec players have at least 3 regions where their standings work, its just as easy as the dreadnaught to avoid if one doesnāt want to group up to kill a FOB.
The dreadnaught did not end solo ratting or mining in a subcap in nullsec, and this feature will not end solo play in highsec.
Its also a more nicely engineered feature that imo helps suspend disbelief by not having cardboard npcās.
Call it cause and effect. āCause of folksā ability to betray a corp to such levels and no consequences leveled by CCP, the effect is that corps and alliances are paranoid as hell when it comes to recruiting new players. Newbies are scared off by said recruitment requirements, stay in npc corps, get bored, and leave.
Iāll take insult to you implying that Iām a nullsec pilot.
There are still corps everywhere that take virtually anyone and donāt require api checks. There are even organisations that donāt bother with making you join a corp at all, usually special interest, but some are quite generalist.
it really comes down to a selection of what you want from the corp - because the robustness of the corp probably dictates what things it can achieve and how often it will trip you up, for those reasons some people would prefer to join corps that make efforts to be more secure, and thus handle more resources safely.
Didnāt mean no insult. Iām tottally fine with you picking whatever playstyle fits you or anyone else and Iām sorry if anything in my post may have implied something different.
FOBās. Do they only show up in Caldari/Amarr space? Iāve been looking for those like mad but Iām currently tied to Gallente regions and I couldnāt find any around.
I donāt think that is true, at least not yet. The FOBs should only spawn in the space appropriate for Guristas and Blood Raiders which means only Caldari and Amarr space. The killboards seem to back that up.
I am sure eventually, and probably even soon, FOBs will appear for all the pirate factions and spawn all throughout highsec.
Actually, when the Drifter v Amarr war was being tested on sisi, they did. Problem was anyone could drop a salvage anchorable and free-farm billions in minutes.
It can be a sandbox with content. Just because they have dynamic events doesnāt mean it isnāt a sandbox. I actually donāt like that fact that there hasnāt always been dynamic content.