New idea for a rigs

Three new rigs for small medium and large hulls.

Options would be

+1 high slot turret or launcher
+1 medium slot
+1 low slot

Suggest even with high rigging skills there would be no chance of fitting more than 1 rig due to high fitting requirements.

T2 variants could increase cpu and pg

Not useable on t3c hulls

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Iā€™d rather see something like a stimp, ie:

ā€¢ Placed in an empty low-sec slot gives you 1 high
ā€¢ Placed in an empty empty high-sec slot gives you 1 mid
ā€¢ Placed in an empty mid slot gives you 1 low

One per ship (maximum) and the maximum number of modified slots cannot exceed eight (8). The only difference between a T1, T2 and Faction version would be fitting costs.

CCP is kind of tight on how many slots ships should have so this idea wonā€™t work with them.

On other hand I really like t3 ships with their flexibility and all,hope we get new ones for other classes eventually

Yes, because balance is so importantā€¦ (cough) ā€¦ mutaplasmidsā€¦ (cough).

I mean, some ships are so op (not you Gila!) that short of a waiting on a rebalance that could take years, players are left with no choice to go with the flavor of the month. And can you blame them?

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Donā€™t forget ā€œthe NES will only ever have cosmetic itemsā€ and ā€œSP from injectors have to be trained on another character firstā€.

Itā€™s not like we donā€™t have ample proof for CCP promising one thing and justifying a change with it, only to piggyback on their words shortly after.

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SKINs will be reasonably pricedā€¦
Ship rebalancing and module tiericide will occur oftenā€¦

Did the zealot really get drones?Blasphemy!!!Heresy!

Technically it hasnā€™t received them yet. July. ā€œSoonā€¦ā€
Ship needs rebalancing? Throw a drone bay on itā€¦

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Ship needs more cpu slightly more base speed and improved capacitor to name a few

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Maybe in several years youā€™ll get your wish. ā€œWe just rebalanced the Zealot. Itā€™s not due to be revisited for some timeā€¦ā€

Not the first time its been proposed, probably wont be the last. People have trouble thinking ideas through.

I do know however, that this will never happen. Way too hard to balance. Slots are very influential on a ships power and not all slots are equal on every ship. Especially on frigates where one extra low slot is like an increase of 33%. And what about the daredevil that has a 200% damage bonus to turretsā€¦one gun increases itā€™s damage bonus by 50% from 6 effective turrets to 9!!!

Itā€™s proven hard enough to balance t3ā€™s (ccp gave up on the previous design philosophy and just decided ā€˜Meh. They can be opā€™.).

Please think ideas through for a few minutes when posting.

Heh heh heh. Fleet of 100 Daredevils with one extra gun each and fleet boosts. The Amar would have a hay day comapring that fleet with the biblical plauge of locusts in modern day Eve.

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In most cases, the +1 low or mid is going to be a must-fit rig. Unless youā€™re severely limited in CPU and PG resources, you can simply do a lot more with a mid or low vs. a rig.

+1 turret or launcher is basically impossible to balance, and will just strongly favor ships with fewer base turrets. For example, if you add 1 turret to a 6 turret battlecruiser, you get a 16.6% increase in damage. If you add 1 turret to a two turret frigate, you get a 50% increase in damage.

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