They would present a challenge for the balance team - especially now that rigs on T3 cruisers are removable. We want interesting fitting options but not power creep.
I would support these if they replaced equivalent value in bounties - slowing the growth in the money supply would improve the health of the economy.
Topic should be moved to player features and ideas.
My main language is not english, countries are not the same, universal logic is, if you didn’t understand what I just said right there you’re an idiot, sorry if I triggered some people for having a lack of sense
I’m glad you told us this, we couldn’t tell otherwise.
It’s an idea (make faction rigs) that came from a player @zluq_zabaa that was submitted (posted on the forums). The forums has a sub forum for player submitted ideas… Yet, according to you, anyone who thinks this is:
TBH if they are placed anywhere that isn’t a mad ISK printing area (i.e. not in null anoms, not in HS incursions), then they will decrease the growth in money supply.
If someone spends 5 hours chasing these in lowsec belts, that’s five less hours spent ratting in null, hence less ISK entering the economy.
You’re right. They should present an option to spice things up, not be all around better at everything, no matter the rarity or production cost. With rigs having calibration cost, usually provide both an advantage and a penalty, I’m confident that there is a good base to build upon.
I didn’t think about economic implications yet, but if they were to drop as BPCs, they would be a small ISK sink rather than a faucet, because of production cost (system index) and as @Sabriz_Adoudel pointed out, they could bring people from farming ISK to hunting these drops.
Maybe it would be best to spread it out over all areas of space, so that smaller ones usually drop in Highsec belts, medium sized in lowsec and large ones in Null belts. To more or less follow the logic of faction items, the specific type could vary depending on region. That is, if anyone at CCP even finds that this could be a thing.
How about making faction rigs not removable? Either you say that faction rigs always get destroyed, or T3C are able to unfit only T1 and T2 rigs. This one problem is surprisingly easy to get around in my opinion. The balance… not so much.