Was sitting around thinking just now about multi-slot modules. Aka modules that could be fitted in either mid or low slots or mid and high slots or even a combination of all three.
Just wanted to see what sort of modules people might ever want see, or never see, made available for these.
This is more a discussion thread than an actual game idea so yes it is in the right place.
I figure that though the balancing might be problematic it might actually be an interesting way to give some modules a bit more flare, usage or life. Mostly in the mid/low slot swapping. As atm shield tankers cant fit mid slot items without sacrificing tank and armor cant fit low slots without sacrificing tank. Now this in itself is a good trade off and not the entire point for me. It is more along the lines of there are underused modules that might get used more if they had a bit more versatility with regard to slot placements.
Modules like guns/missiles or nuets/nos I would never want to have multiple slot layouts.
Or even ships designed specifically with multi-slot layouts allowed as a ship bonus in some way.
Im sure therell be a lot of hate for this but Ill toss it out as “chumming” the waters for you sharks anyway.