Hello folks! o7
These are some ideas for new types of modules, for example Tech III modules, with special capabilities. They are probably a potential danger to balance, or will at least require careful tweaking. I still find the idea promising, so here it goes.
The modules specifics are just suggestions. I am not claiming to be any good in module mechanics or balance suggestions.
Universal Modules (Tech III)
Modules that can be placed in every type of slot (low, mid or high), changing their attributes and energy usage depending on which type of slots they occupy. They can be active or passive modules.
For example, when the Universal Stasis Webifier is put in a Mid Slot, it would lower enemy speed at a much higher percent than regular webs, but it may have reduced range, or vice versa - greater range but lesser velocity factor. Could be good if both variants are present.
When put in a High Slot, it would be able to web like a stasis tower in a defined radius (probably not allowed in high sec), but there may be a percent of chance to succeed in webbing. The chance should be applied at the beginning of each cycle of the module. And its energy usage should be rather high.
When put in a Low Slot, this webber should turn into an active anti-web module and it would reduce the the enemy Stasis Webifier velocity factor significantly as well as the chance to be webbed by the High Slot variation of the same module. Possible drawbacks may be reduced agility and scan resolution (or reduced max locked target count).
Another example - when the Universal Afterburner module is put on a High Slot, it would provide much greater velocity boost and it may be somewhat resistant to webifying - percent of chance per webifier cycle. Its energy usage should be high.
When put in a MId Slot it would increase speed as usual, but also provide better agility and increased signature radius, or vice versa significantly lower agility and reduced signature radius. Different variants with different bonuses and drawbacks combinations would be good to have.
When put on a Low Slot, it would actively increase agility and significantly reduce signature radius at the expense of scan resolution. Or maybe some other combination - it would increase agility and increase signature radius significantly, but the ship scan resolution should be OK. And maybe it would passively or actively increase warp speed. This last bonus may be applied on some separate Universal Afterburner module variation or added to the ones described above.
Only one Universal Module of each type should be able to be fit on a ship, OR they should have high fitting requirements, limiting their usage.
What do you think?
Suggestions about other types of Universal Modules are most welcome.