Replacing very role specific modules (listed below) , with ship abilities.
Mechanic wise just move all role modules to a new slot type - hidden slots, and remove all fitting requirements. All role specific ships come pre-installed with these modules.
All role specific ships comes with abilities built-in
All role specific ships no longer have to equip specific modules to activate the abilities
All role specific ships have increased build cost, simply use the specific module as part of the ship component in build.
The abilities will display in the UI and activate like any module.
The abilities will be slot-less - will not take up any high, medium, or low slots.
The abilities will still use consumables where applicable.
The abilities will still use capacitor where applicable.
Role modules replaced with ship ability include
- covert ops cloak ability
- scan probe ability
- capital ships jump ability : remove menu item, move interface to ability module
- jump portal generation ability : remove menu item , move interface to ability module
- command boost ability
- cyno generation ability
- salvager ability : only noctis and marauders