Warp traces are invisible objects that each ship drops when it enters and exits warp. This object will exist for a short period of time (5 mins). Players will not be able to interact with this object but it will be able to be seen on D-scan.
These objects will be named according to what ship entered or exited warp. For example a Minmatar ship will drop a “plasma signature”. This will give players a clue of activity that is happening in their solar system. It will also make it easier to track down fleeing enemies.
Should cloaked ships drop warp traces?
I would say yes. This could give some counterplay to cloaked ships. It would at least give a clue of cloaked activity in system. Cloaked ships could ofc sit still for >5 mins, waiting for all their traces to expire.
Should rigs exist that prevent warp traces from being dropped?
I would say yes, not leaving warp traces is a tactical advantage. Is that tactical advantage worth the fitting hit? That would be a good choice for players.
Should some hulls be bonused so that they don’t leave warp traces?
I would say yes. This would give some uniqueness to that hull, especially if rigs to prevent warp traces didn’t exist.
Should large/medium/small warp traces be dropped depending on ship size?
I would say yes. It would give you an additional clue to what size ship has been through.
Should only specific ships be able to see warp traces?
Ohh, now this is fancy. What if warp traces were only seen by special hunter ships? Super cool.
When exactly should the warp trace be dropped?
What would make most sense to me is upon entering and exiting warp.
Could you fire a “tracer” weapon at a ship to make that ship drop a “traced plasma signature” for a short time?
Oh man! You could give a ship a hidden debuff. What if you could warp to these traced signatures? =)
Plz discuss. Give your opinions below.