I have carried this grudge for a while now before I finally ask publicly:
WHY ON EARTH did you eliminate some of the most basic features of the old overview systems while establishing the new version?
In particular, I am talking about :
- the SAVED / NOT SAVED state of presets
- the fact that using a preset is no longer possible individually
Regarding 1. :
The OLD overview system allowed to load a preset to any tab you wanted, modify that tab afterwards e.g. by adding or removing entries to the overview… it was renamed “ not saved” after that.
It was completely up to you if you wanted to revert to the original preset by just loading it again and all was fine. or you could just save the modified one… to any new name or the old name… didn’t matter.
Now with the NEW system, if you load a preset and edit ANYTHING, it’s renamed “ not saved” as well, but in fact the original preset is immediately changed.
That way, you cannot revert to the original preset easily anymore after making e.g. numerous changes… or or load the original preset to another tab once you already modified it.
This is simply ANNOYING.
Regard 2. :
With the OLD system, you could load any overview preset to any tab you wanted. Just like using a “base” preset and modify it to your needs in additional tabs. Each tab acted individually and independently. The original saved preset was never altered and remained untouched for later use.
The NEW system uses presets globally now… you create a preset, you load the preset to multiple tabs. you edit one tab to fit your desire, and ALL OTHER TABS you loaded the same preset before immediately apply the changes, too…
That’s just ridiculous tbh…
Even with optimisations and extending limitation etc. in mind, I just can’t see why these two fundamental mechanics have been literally trashed during the overview revamp.
It is such a huge step BACK, especially for veteran Players being used to useful and logical mechanisms for years.
I am about to celebrate my personal 2x 20th and 1x 19th anniversary with my oldest characters in eve this year, too, but tbh changes like these are already killing any desire to play this game any further
a very frustated 2003 Eve Player…