Hey new player here just giving my observations on this game. I actually have tried to play Eve since 2006 and then again in 2015. I’ve returned again and this time has been the best experience out of all 3 especially with the AIR program and free million skill points. The UI is also much improved and the YouTube community has many guides now which is great.
Now I will discuss a controversial topic which is multiboxing. I have experience with many games with this feature. I’ve multiboxed world of Warcraft for leveling, Ultima Online Outlands, and now I box 3 accounts on Eve. The problem with Eve multiboxing is the infinite scalability (depending on computer power)
I compare this to the problem with the game Lost Ark. in Lost Ark, you need certain currency/items to upgrade. Each character was limited daily on how much currency/items they could get to upgrade. This could be circumvented by creating new characters. This led to people playing 26 characters a day to do the menial tasks for currency. This obviously burnt people out and people complained so now they have the 6 character limit, and people have now vowed to never to return to the game unless you can only play 1 character and make the same progress.
A common argument from the Lost Ark community was that you don’t HAVE to make that many characters or pay for progression, you’ll just be at your own pace and it’s not really a pvp game. We all play our own way.
But, One of the biggest problems in games today is their META and End game loop if the meta is creating 26 characters, people will be inclined to do that, others will quit. Some of the people in the Lost Ark community defended this play style as being optional and that critics should just play another game. Well they did and Lost Ark lost 90% of its player base from launch because of their immersion breaking and fatiguing META
After being back for two weeks I’m worried to see similar symptoms in the EvE community. With the sentiments of “I’ll quit if they get rid of multiboxing” and CCP seemingly taking the short term game of cashing in on the whales with disregard to long term quality gameplay.
I believe Eves situation is much better than Lost Arks however. The multiboxing/character meta is not as monotonous as Lost Ark, but it still affects the economy and gameplay.
I propose to scale back to max 3 accounts playable at once. Enforce that with whatever means they have. Ultima Online Outlands has this similar setup as they know how limiting one account can be. Outlands also has built in restrictions against multiboxing pvp and enforce it with bans. They have a great rule set for just 3 accounts allowing multiboxing mining/lumber jacking but not pvp.
This scales back the META to a reasonable level. There will be people who circumvent this with virtual machines or whatever method they choose but like in UO Outlands it will be far less likely as people don’t want to risk their hard earned accounts.
This will make it more accessible and sensible to any new players who try the game. Players look at the META as soon as they look at the game and if they don’t like a games meta they will quit early or not try it at all. Eve is already a niche game, infinite scalability with multiboxing as the meta doesn’t help that. I bet the 10+ account multiboxers would actually be relieved that they don’t have to play on that many accounts.
These are my thoughts a new player