Yes and no, they are not Amarrian Navy, they are amarrian corporations, and they respond based on standings not same as FW. More like player wardec mechanics.
Doesn’t have to make sense it’s a video game it’s in the script. Do player corp wars make sense, like Fed Ex and UPS drivers spot each other on main street and pull out bazookas and cops ignore them while joe ninja stops his pickup and loots the back of one of the burning trucks?
It does make it a lot easier for players when it makes sense though.
There is a whole bunch of work done to make things intuitive, and one of the things that makes things intuitive is… when they make sense.
Amarrian corps being allowed to use Amarrian faction standing to blow someone up in Minnie space does not make sense.
Player wars actually make sense since there is a Concord bribe involved.
If it’s not a FOB system, they do not escalate beyond the original response fleet, which may or may not be spawned. (All it takes is anyone passing belt or station miner hauler is docking at with low standings, and they are spawned and sitting on safe spot presumably until downtime or destroyed)
Remember also these guys are a pretty unique, undocumented ‘feature’, mixing things up. Who knows. Like I said, I suspected they were to live test pvp AI for triglaves and stuff in a highsec environment (they appeared relatively shortly before triglaves), having them like this undocumented, kinda ‘unofficial’, would be really useful for them anytime they want to try some new code in rl live environment without screwing up established official stuff and exciting mysterious new content for players. Or exciting till some poor miner warps his orca to a belt.
Next time fit a real tank.
So new players in 1.0 minmattar space are just being bombarded by Amarr battleships?
The point of a defense fleet isnt to stay on grid and fight endless onslaughts of NPCs. its to buy enough time for the rest of the fleet to get away, at which point you would also get away. If youre staying longer than 5 minutes, youre doing something wrong.
Wow, you really are having trouble reading and adding 2+2 today.
Try actually reading the thread again and following it.
My original question to you, was if Amarr BATTLESHIPS are ROAMING 1.0 minmattar space.
You said, to the best of your knowledge, yes.
My follow up question, was whether new players who are in those systems, are being bombarded by Amarr Battleships?
Its a pretty standard question, to be honest.
Maybe you didnt read my question carefully to begin with?
Sure sure. If you want to pretend to be talking about a totally different thing from response fleets when you were replying to my post about response fleets.
I answered in the context you presented your question.
Otherwise just get out of this thread and into your own.
We were discussing this in the context of the OP. The OP said that he didnt fire or do anything, but was still attacked by a response fleet. He was just mining, minding his own business, when he was hit.
I have no idea what you mean by “different thing”, as I am also talking about response fleets, within the context of the discussion.
I asked my question because I find it hard to believe that CCP would program a response fleet of that magnitude to spawn in 1.0 space. I would have to say that this isnt something that would happen.
You said it was, so I wanted to know more about how you came to that conclusion.
Response fleets don’t appear to spawn based on Sec status in highsec, they just spawn on an RNG as I’ve seen for the Pirate ones. If anything they probably set it so higher sec status = stronger response to reflect the Empires being stronger in 1.0 while forgetting about mining fleets in ‘enemy’ territory.
You then started blathering on about newbies getting swamped by roaming battleships, when clearly that isn’t going to happen as newbies aren’t going to have negative empire standings.
You say the higher sec status = stronger response? By higher sec status are you talking about 1.0? Why would you think the Amarr response fleet be stronger in a minmattar 1.0 space?
Response fleets also spawn in response to aggression, which new players may try out. I asked that because I considered it unlikely that battleships would be spawning as a response to new players and their aggression.
Because CCP don’t seem to have taken who owns the space into account when spawning response fleets or mining fleets. They only pay attention to if there is a station of the correct corp in the vicinity.
True Minmatars also don’t cry on the forums if they lose a ship to the enemy.
No.
New players won’t have -6 Amarrian standings, so the NPCs won’t attack them at all.
If those new players attack the Joint Harvesting mining fleets, then the response fleet will turn up though.
CCP contacted me and offered reimbursement. But still I would like to know if anyone will experience same encounter. Thank you for your valuable replies. Thank as well all of you your reply value was 0
Head over to the PLEX store to buy some plex, CCP will help you replace that Orca in no time!
YES GODDAMMIT YES AMARR(IAN CORPS) BATTLESHIPS ARE ROAMING 1.0 MIN SPACE
They added all kinds of new cool ways to get all your crap blown up in hisec really your safer in null.
The diamond rats also appear in null (at least NPC null). We get the angel ones and if you have angel standing too low they will demolish you in the belts and sometimes come to the stations. I have seen them take out whole PVP fleets. If you get the angel standing high enough they turn neutral then even blue and don’t bother you.
Co-Head of the United Standings Improvement Agency [USIA] here.
This is behavior CCP hasn’t explicitly stated or documented, so your experience fills a gap of our collective understanding. Normally the higher of your corp or faction standings is used to determine diamond mining rat behavior. If you’ve never pissed them off (never fired at them, never missioned for their corps and repeatedly failed or repeatedly declined missions from them, etc), then mildly negative faction standings would not provoke them to attack. Clearly, passing the Kill-on-Sight threshold takes precedence over NPC corp standings when determining their behavior. If I had to guess, I would anticipate this would be the case even if you had very high standings with the NPC mining corps but still had KOS with the faction itself.
I also want to point out that NPC diamond mining rats from multiple corps of multiple factions can mine any region of space, even any one single system, at any given time. In my home system over in Minmater HS, it is not uncommon for D-scan to reveal diamond mining rats from a Minmatar, Amarr, Angel, Nefantar, and/or Thukker corps all in system at the same time, so you might be liable to be attacked by one KOS faction if not another at any given moment. Note that secondary empires and pirate factions were present in the primary empire space. You might want to consider repairing faction standings if you do not want to be inconvenienced by such encounters.
DMC’s Faction Standing Repair Plan is a good place to start with faction standing improvement, and we over here at USIA have developed additional methods not covered in the plan (6x L4 storylines in one day for faction boosting is lovely), along with a protocol for raising and maintaining the standings of opposing factions simultaneously (yes, it is possible for all factions to be simultaneously positive, I’ve mathed it out). We have a guide on our website right now, An Extension to The Faction Standings Repair & Improvement Plan: Simultaneously Improving and Maintaining Standings with Opposing Factions via Storyline Blitzing, though I’m planning on adding A LOT more content and breaking it down into two or three smaller guides (with shorter titles!!!). Until the updates are published, you are welcome to join the USIA Discord server for advice on raising your faction standings so we can share with you anything that hasn’t been covered in DMC’s guide or hasn’t yet been added to our guide.