Since ships destruction don’t sink isk, because it just transfer isk to ships builder/seller… i have an idea to make isk sinking a bit effective…
we already got NPC miners that mining asteroid belts everyday. instead of giving competition to miners in highsec especially, why dont we give the opportunity to those NPCs to sell minerals in stations… the minerals price will be very competitive (gradually lower/higher until supply meets demand) but it will be limited in quantity (depends on how many ores those NPC miners successfully mined).
this will give competition for miners in nulsec. since we can be an independent industrialist/builder without needs of human/capsuleer miners. this will also create contents because hauling minerals from npc stations is not easy. miners in highsec also will be seriously competing with those NPCs (assembling fleets to eliminate NPC miners). bottom line… i hope this will be a good isk sinking mechanics to the game.
Mineral prices would be controlled by these NPC orders, not the player market (Free Market).
Undermine the (one) Pillar(s) of which EVE is build:
Resource harvesting. (Mining)
Many things have changed over the years since I started playing back in '09, just about all activities have seen some small or larger change. One fundamental (key) aspect still remains the same. Yes, I’m talking about Resource harvesting, specifically ore mining, has not seen any change in the 9 or more years. If “we” really want to influence EVE’s economy, make it harder to AFK or BOT activities, there needs to be more features in these activities that require player (human) input, one way or another.
With it being harder to acquire minerals the prices will go up and it will be more of a ISK sink than NPC orders would be, this will also make everything more expensive to produce and this create even more ISK sink. A bi-product of this would likely be slightly less production in capital ships (will take longer to mine minerals).
CCP just introduced a new isk sinking mechanics, which is the new Ansiblex Jump Gate. The gate will requires you to pay isk to use the Jump Bridge instead of fuel. Last time i check with my Nereus, it requires you to pay 7,100 isk to jump 2.8 ly. I dont think this will make noticeable impact to reduce circulating isks compared to average null player that can “print” isk 1b everyday by ratting alone.
The fact is…we really dont have isk sinking (destruction) mechanics that able to compared to isk faucets (production) in game.
edit : new JB still using fuel and we can set tax for using it.