STILL no explanation of who AIR is or why we should care about what’s happening.
All this needs is an extra 20 seconds to provide a little bit of exposition and context in the introductory cinematic (which itself still stutters and lags and looks poorly edited).
STILL telling rookies to start orbiting things from 40km out.
How hard is it to tell them to approach first?
STILL not telling rookies to web the frigates, but to web the cruiser instead. LOGIC???
STILL signposting rookies towards mining and missions, both of which are awful content and awful ISK for new players. Then you wonder why you can’t retain players.
And if you ARE going to signpost them to the Career Agents, for the love of BoB fix those arcs!
They’re an embarrassing mess.
AURA gets bugged out when trying to get you to set the first Career agent skill plan, she doesn’t recognise that you’ve started it.
Various AURA (and other NPC) interfaces close as soon as you close another window, often cutting them off mid-sentence. Keep these open until they player clicks the NEXT button.
It looks glorious. The mining site is stupendous.
A fairly good explanation of the mining process and the difference between raw ore and refined minerals.
A pretty good quick overview of the Wallet and taxes.
Got rid of some of the meaningless guff that Aura was throwing at you. A far more streamlined experience all round.
A decent attempt at explaining the Skill Queue and Skill Plans, but it’s still rushed and should be explained a bit better other than “go here, click that, do this”. Tell us WHY.
It’s better than it was but there is still a long way to go.
And it’s taking you far too long to iterate each new part.
Fix the bloody awful Career Agents.