Hi,
I’ve been thinking about ways that nullsec mining could be balanced to prevent alliances from sitting in the same system mining all day while rewarding those who utilise more of their space.
My first proposal would be to change the way sov null anoms spawn:
Instead of just having an Ihub upgrade, there should be an upwell structure that can be anchored, which has a chance of finding an ore anomaly in a system. The higher level ore prospecting array installed the larger the anomaly it can find.
This could be implemented as an athanor service module, or as an anchorable structure.
Further to this, there should be a system index, similar to the bounty risk modifier, that decreases as more mining occurs in a system, and increases over time. This system index would affect the chance that the upwell ore anomaly scanner has of finding an anomaly in the system.
I would also suggets that asteroid belts are removed from sov null (not npc null).
The intended effect of these changes would be to make mining in a single system or pocket unproductive on the long term, requiring alliances to coordinate which systems should be mined, and requiring them to make good use of all of their space.
This would also give the more dangerous systems a bonus, since less people would be willing to mine there the quantity and quality of ores would be greater.
This would punish players who hit the same system too often and reward those willing to risk moving from system to system.