Odometer option for the haulers? Gas stations for Jumpers and industrials?

It would be great for dedicated space haulers to have an odometer to show mileage on a specific freighter and combined mileage for the hauling corp coming from haulers, freighters etc.

Would also be interesting to have npc space gas stations that can be tethered to by hauler/freighter/jump freighter (also industrials using fuel) - class ships. The player/corp would be responsible for stocking the station with fuels, and would have safe access. The operation would be like that of a MOBILE DEPOT but tethered.

Specific to freighters. since they dont fuel. it could be a “truck stop” along the way to stop and take a break then continue on. Obviously, they can be bumped off tether, so afk for an extended period of time w/o logging out or being active would be unwise. but a respite. They would also be able to access the station to fill load/ unload fuels for their other fuel guzzling ship or perhaps even sell fuel .

Tether without repair. To make it fair and not abuse the system. The Gas stations could be tether without repair but with invulnerability.

Thoughts - This would open up some safe harbors and good waypoints for hauler class in null sec among other areas of new eden. Would also help the fuel market place and give market options.

Ganking camping or claiming in null. Null has its on mechanics of course. an alliance claiming ownership in the area can defend these stations. Being an NPC station though, creates a freeport to fuel align and be gone.

Could this be used by other capitals ( fighting capitals) Not the scope of my idea, but always possible to expand it, though this create an exploit in a war scenario.

How? your ships stock it, you can use it… or others can sell it you buy it.

Thanks!

And add just how many gigabytes to game’s server database? For what?

We already have player owned stations. What? You are too lazy to dock and undock and want even more structure and overview spam because of that? How would the market work in those structures? There is currently no system implemented that would limit the market in a specific structure only to a specific item ID(s). To be honest, that’s way too complicated to implement for no added gameplay value at all.