One Way to Balance High-Security Space šŸ—”

There are changes coming to Highsec in Uprising, it was spoken about by Ashterothi on their MyEVE thread for the vod " [Amarr Solar Transmuters] (good listening btw)

Not all systems and not all stations but why not treat it like a actual war and lose access for a period of time?

I have a number of accounts I use for pvp but the burden of proof doesnā€™t sit with me it sits with the person calling me a liar.

For the record I have no desire to prove your agenda is being a FW farmer just pointing out how meaningless that is to the discussion.

If you want pvp you want targets. In the past week I have made three 50pls jump roams up through venal to hs the across low sec through FW space back to null and the only ships that didnā€™t run off were a cormorant who was ganking someone else else, a vexor who was ratting clone soldiers and an empty rifter.

its cool man, iā€™ve glanced over threads like thst myself, but back to your current post, the type of approach iā€™m going for is that criminals will have a disadvantage, however by changing your sec status or operating in friendly empire regions of space you wonā€™t suffer those penalties, this way it sort of just moves the ganking around without nerfing it, it means players suffer more of a regional locking, with some standings grinding and sec status increase you can gank all over again really, i admit its not the best idea, but its better than ā€œlets refuse them entryā€ or ā€œlets take their guns awayā€

like i said though my post i feel does fall short though.

I donā€™t think you ought to flatly disadvantage part of the player base without giving advantage elsewhere. If you disadvantage them the you should atleast balance that with disadvantage to non criminal in ā€˜criminal spaceā€™

Just individual characters? (hoping thats all your thinking)

Asking cause i have a gank group im in , and im thinking does your idea go towards corps and alliancesā€¦cause if so that might be over the topā€¦since some of these groups like Safety have their own Orca mining divisions.

We have a few months, take the time now to move the stock into Amarr space or at least reduce the amount being stored inside the hot zones.

I am looking at moving my Gallente pilots out of Caldari Jita and into Dodixie, I feel they will lose access and not going to wait until release.

TBH I want a huge market route shakeup and really enjoyed the change after Triglavian increase the safe jump pipe between Jita and Amarr.

I want to see 4 different faction empires under attack on 4 fronts. (if there will be enough per side or together we log out and log into the pilots of that faction to flip the systems)

tell me more about why you donā€™t post with your amazing PVP accounts

They arenā€™t amazing, Iā€™m pretty bad at pvp. I
Post on this account because itā€™s my main, simple as.

Tell me more about how you dislike target rich environments but arenā€™t a krabber at heart.

Does this not already exist, if you do a tonne of FW or shoot enough empire targets in pve without fixing them you can trash your standings with the empire enough to be hunted there.

i will tell you
there is no reason to have many players in a system if all of them insta dock wen a t1 ship appears
low sec is full of miners because CCP had the great idea to change the minerals
there is a dude with 20 hulks hiding in the militia , he just stay docked until the area is clear and undock his bot farm

i donā€™t care for numbers i want quality , people that like fights , ccp is bringing all the clowns to LS

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I seen this and it made me more upset than any amount of isk value as it is now time lost I must grind out to replace what I lost after just one act of pvp.

I have pilots that I can trash the standings with but not my main. I need to fix things.

yeah, i agree by being a criminal there should be some kind of benefit to it, usually financial, honestly though, i donā€™t know what a good benefit to a criminal player would even be

@Max_Deveron well, a corporations standings are usually built upon the entirety of players who make up that corp / alliance, i suppose a more practical approach of my suggestion would be by ganking players it becomes political within the factions in game, this means when you want to earn standings back with one empire faction, you could go down the FW route, considering thereā€™s about to be big changes to that, i think that works nicely, weather you like it or not ganking then causes political ramifications, making it so thereā€™s still consequences for your actions, but its nothing like, system denial, gun delays, etc, it just pushes you into specific, politically friendly regions. however this is only the concept and outline of the idea, i can naturally imagine the back lash from gankers because they want to be able to gank and do so usually indiscriminately without there being any huge repercussions. with this idea it becomes a lot more like the old west and people when people roll into town theyā€™ll be spotted by the locals and by law enforcement when going into hostile systems, like playing GTA but automatically 5 stars, except you built your rep up this way through game play. this ultimately creates jurisdictions within the established control areas of the different in game factions, I am a big fan of things become more regionalised within the game.

I feel I should remind you both that ā€œbeing a criminalā€ is the advantage - you get that way by killing and looting other players.

While itā€™s fine to have something along the lines of ā€œthere should be advantages in criminal space or disadvantages to being a copā€ or whatever, donā€™t lose sight of the fact that a criminal is someone whoā€™s already enjoyed his benefit and is technically outlawed by all of civilized society.

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very true, hmmm so perhaps an increase in loot drop rate when PVPing? youā€™re more likely to have T2 or faction stuff drop instead of having it so that everything universally is 50% drop rate

for normal players 50% drop rate, once youā€™re perma flashy as an outlaw, perhaps you gain an 75% - 80% drop rate?, I think that would be pretty cool it would then encourage people to maintain their outlaw status

Dang. You take pride in being a snitch huh?

We need numbers for quality tho. There are times when even the notorious systems of old are empty.

That isnā€™t good.

Thanks for being predictable, itā€™s very reassuring.

Locked-out red in 1/0.9 would have to be predicated upon something like CCP running the numbers and realizing theyā€™re losing 10,000 or more somewhat-committed players per year as a result of ganks, and needing to do something about it.

To develop the idea beyond a shadow of a notion: if that was the case youā€™d lock red, ban barges and higher, adjust the mineral balance, and set up some of Gixā€™s ā€œPvP tutorial missionsā€ or something similar in the ā€œmostly safeā€ area. Which would include one mission specifically pointing out ā€œConcord cannot properly restrict criminal activity beyond the most heavily patrolled systemsā€.

This would likely bring back some version of jetcan mining (and therefore can flipping), allow suspect baiting, theft, ninja looting etc., give players of any age a place to relax a bit and do whatever, and give room to set up more kinds of training/career missions across a wider range.

As Pochven showed, Jitaā€™s security rating is just a number in a database - easily altered. Various routes/gates/systems would need some changes as well. And dropping Jita/nearby systems out of the ā€œmostly safeā€ zone and leaving some others in it would likely help move some trade away from Jita and out to other hubs.

At any rate, itā€™s meant to provoke thought and consider alternatives. For some people, the fastest knee-jerk rejection they can think of is enough. Others are willing to think a bit harder about the total environment impact of changes.

Thatā€™s the goal.

Who shoot players need be arrest to Jita for eternityā€¦

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Wut in the quafe is this.

So basically they would have to change how the entire game works. Not going to happen.

Just from your idea of locking out red safety in 1.0/0.9 systems, you had to go back and add in 10 caveats to make it workā€¦