One Way to Balance High-Security Space šŸ—”

Iā€™d say theyā€™d have to join the in game BH faction, like FW. but it gives them access to special agents, that after grinding standing :D, they can use.

And they provide real time in game limited live tracking of the player if online.

I would like to say being a Bounty Hunter in EvE should be akin to being a privateer, like in history on the seas of old.

I have seen 2 systems of Bounty Hunting written in detail here over the yearsā€¦but neither wanted to address the fact of removing player agency of placing bounties, which being a privateer in history meant you had a writ from a goverment agency(usually a king) to engage pirates and enemies of the state without being declared a pirate yourself.

We would have to overhaul the FW system for that. Iā€™d even go so far as to say that for HS, FW could become even more interesting and you could actually control sections of territory.

an NPC factionā€¦that i could get behind you saying make it like FW, if your standings are not up to snuff or if you commit a criminal act yourself you get kicked from t eh faction?

what about allowing players to actively choose to join a Pirate Faction as a response to making a NPC Bounty Hunter guild for players to join? Your idea based on FW. it would automatically allow for 2 sides of of Law vs Unlawful in perpeptual war, and lore wise none of the NPC Pirates are friends.

so, i was just going over whats been discussed here

TLDR:

  1. we want bounty hunting
  2. we want incentive for being a criminal
  3. we want incentive for hunting criminals
  4. its a grey area about should criminals be penalized in high sec.

heres what iā€™ve come up with.

  1. BH Iā€™m in the process of doing something about this actually, so lets not focus on it, when its ready itā€™ll be announced.

  2. other than financial or ego I canā€™t see a way of creating that content in game as it is
    perhaps there could be something in the science skills, where you create blueprints which cause malfunctions in ships, like modules will explode or something like that, allowing players to sabotage ships and modules, this would also mean scientist characters have more applicability in the game rather than simply being used to farm datacores and keep T2 production alive

  3. working purely off the concept of timers
    suspect is like a misdemeanor
    Weapons / Criminal Timer is more like a felony.

i think gankers should loose standing with all factions within the empire of the player they kill, so if iā€™m a minmatar player and i shoot a caldari player, all of caldari now hates me a little bit more

however i feel that players who engage with suspects or criminals regardless of location should in fact gain a bonus to all faction standings of the empire they are part of.

i can see the empires having measuring contests to see which group has the best hunters

  1. what if we ask ccp nicely to increase the length of suspect timers to 30 minutes iā€™m sure pvp players will love this as it doubles their timer for suspect baiting and creates longer engagement times

and also argue that like felons in real life they be made to have restrictions in high sec, instead of gun restrictions, how about the lower your sec status, the longer it takes your guns to cycle. meaning you can still shoot, but it will take you longer, this wonā€™t invalidate criminal actions or the generation of kill rights but it would mean if people want to gank theyā€™ll likely have to use bigger ships and thus it wonā€™t be profitable for them anymore, or perhaps criminals can have nerfed damage?

(what iā€™m trying to entertain here, is a form of hindrance of game play in different regions of space for being a criminal rather than an outright denial of the game play element itself does anyone have any other ideas on this one i feel this are along the right lines but donā€™t quite meet the mark)

Topic moved to correct Category.

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How about station ratings. Each station as a security rating. If you are a smuggler, pirate or general reprobate you are going to want to park your freighter at moss eisley not the naval shipyards at correlia.

Have things like naval stations have a higher rating, corporations have a lower security rating and Concorde should stay neutral for obvious mechanics reasons.

What you then do with those ratings is up for grabs, it could be that if you donā€™t have the right security you can dock but you canā€™t use certain services and if you drop below security thresholds carelessly clones get confiscated and mulched.

Perhaps when you sell stuff in stations you donā€™t have the security for you pay higher broker fees to represent the need to use shadier channels or the additional risk to the broker.

Perhaps the longer you dock at the station the greater the chance that station security recognise you. If you get made then when you undock the station guns might start locking you and even scramming your.

If this is the case then I think the revers should be true, if your security status is too high then you are too clean, you wonā€™t have access to some of the shadier markets or when you do buy and sell there you will pay over the odds in brokers fees because no one trusts you.

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i beg you guys to stop trying to send your trash to low sec
we are full already

ty

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Do you mean upon charachter creation? So your new player experience is in NPC null? Like a hard mode. I like it.

-10 Security status is not a criminal to Concord unless futher actions are commited. The -10 would make that pilot a pirate is my understanding.

Having -10 locked out of systems might be seen as counter productive to other gameplay styles. Limiting the docking access though to NPC stations based on standings would be a better approach.

Example; An Amarr Empire Capsuleer with -10 Security Status should still be able to dock inside a Amarr NPC Station but based on Faction Standings limit access to services / docking based on standings towards anyNPC owned station in question. ie; Minnatar Stations.

What would be interesting gameplay in the Faction War is that NPC stations flip control in the systems that one side losses control over.

Criminal system is solid and if anything it had seen a nerf on some systems at the stargates where white faction npcs are fleeting in high numbers. Leaving that stargate safer than other system stargates.

Sadly I disagree.

I want piracy back :smiley:

thanks but this was already addressed later on in the thread.

in FW space people cant dock in systems controlled by the other militia and systems DO flip hands

in HS i want to dock in dodixie for reasons and i donā€™t like your idea at all

every farmer an their mon ,donā€™t know why , are coming to low sec , and they want more
no ty

its your lucky day , put your eye patch , your peg leg and go kill the swarm of miners , mission runners , and other farmer that plague amarr FW zone nowadays

arrrr

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Not what i was actually thinking, but i like the ideaā€¦start from character creationā€¦might have a certain appeal from others, i know the idea of doing this was suggested before.

Are you telling us you dislike the idea of a target rich environment?

no
Iā€™m sick and tired of HS carebears trying to push their problems to LS
i miss wen LS was home to people that actually want to do some PVP and not docking , bailing , useless farmers

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tbh, I had only read your opening.

/
Loosing gametime for an extra 15 minutes ontop of the normal 15 min. suspect timer is a huge disadvantage and could even cause log outs until timer ends.

Sounds too much one sided and we been all over this on the Nerf Ganking thread.
It had been debated that criminals in highsec create a reason for capsuleers to stick around after being ganked.

Oh you mean ā€œthe good old daysā€ I started out in amar FW space a decade ago and even back then people doing FW would largely avoid a fight rather than take it. I think what you are looking for is still out there but FW farmers have always been FW farmers.

yes i flagged a cpl of postsā€¦getting off topic, stop bickering about senseless garbage