wow many great responses here, thank you all for posting!
@Scipio_Artelius i probably did read it wrong, i am dyslexic, ssometimes after reading things 10 times and even real slow, i still get it wrong, sometimes its funny, sometimes its frustrating, what you have said about being able to jump gates with criminal standing is one of the things that threw me, because how i read it on eve university makes it seem like you canât do anything.
@Gix_Firebrand as someone who was a mission runner i think moving level 4âs to low sec opens up the problem of crossing into a new play style demographic, a player who is running missions wants to PVE or at least is currently in a PVE fit, these mission runners would have a harder time grinding standings if they had to deal will small gang pirate groups hunting them down every time they do a mission, the NPCâs in the site then simply become extra DPS against you.
i do think sec status should go from -10 to +10 instead of up to just +5
@Kezrai_Charzai i agree the current system in my mind works and i donât ultimately have any issue with it, i was however thinking that it would be interesting if each time you ganked someone, not only would there be a loss of sec status but a loss of standings from all groups operating within that empire faction even amongst your own faction, this could help point people towards the faction warfare side of things. but maybe thats just a bit much.
out of your list of ideas to provoke thought, just FYI iâm working on bounty hunting, more on that much much later.
but the faction booster idea i actually like, speaking strictly for the faction ships i like the idea that within the lore you need to either have a set faction standing which allows the onboard systems of the ship to interact with you, or you can take a booster, earlier in the post I mentioned about smuggling, maybe criminal groups can make faction boosters and they can be smuggled around the game, I actually love that thought
use the booster to interact with the ship, like a genetic requirement, instead of it just being a skills requirement.