Orbiting and tracking

thankyou for that reply, the ships being abstract spheres makes complete sense, I guess it may be outdated but it does work and at least we can learn about it.

this has made me realise what it is about artillery cannons that could make them more powerful (than autos) in pvp, just don’t get tackled haha

I’m researching this because I am about to build my first t3, trying to decide on loki artillery or autocannons fit.
with the auto’s fit I would depend on speed tanking with an afterburner at closest optimal range where I will always be affected by transversal. essentially if I want to increase my damage then I will be increasing their damage on me at the same time.

With an artillery fit kiting at range the target will always be either
a) standing still so therefor easy to hit
b) running away or trying to catch me, in which case if I just keep at range with slight adjustments I can keep the transversal quite low

the dps between autocannons and artillery isn’t that big, but artillery has very slow rate of fire so if you time it right you can make your transversal adjustments before each volley

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