For the paid subscription is to be comfortable and devoid of dull monotony.
- I play EVE Online since 2014. EVE Online is the only game that I play.
- I have little free time.
- I pay for the game (paid subscription), willing to suffer (this is the main attraction of the game and the excitement - just kidding), but I want to suffer to play comfortably.
- ISK earnings on interest me content is monotonous, boring and monotonous. It requires a lot of time.
to bring into play a unique opportunity for players with paid subscription (paid subscription is a prerequisite)
Offers (at the level of the theses considered only those game mechanics, with which I am familiar):
- Planetary production:
1.1. Automatic extraction restart (once a week, for compliance purposes production balance. Players who are ready to restart production once an hour will be, as now, to produce more)
1.2. Automatic process recycling on the planets (the production chain are working, you need a car CONCLUSIONS Lake - transfer materials / materials for custom storage for later removal and back - with customs warehouse to planetary locations)
1.3. Automatic logistics between the planets (between customs terminals Warehouse for implementing complex production schemes using NPC ships)-.
1.4. Automatic logistics planet base and base - planet (with the help of NPC ships for the implementation of complex schemes of production and export of the final product.)
- Scout probe (or drone scout):
2.1. A Scout probe (or probes) start player and offline searching for unique anomalies in cosmo (date, relic, fighting)
2.2. Off-line search for anomalies, the player may leave the game, but the Scout probe will continue to search for
2.3. only the scout probe can find data anomalies (with probe anomalies can not be found)
2.4. The player sees the anomalies found in the Expedition window and can pass himself or sell the beeches on the market
- NPC guards Player:
3.1. Hiring for ISK ships NPC guards. Fleet protection is determined by the player. Limiting the only budget
3.2. player is able to induce protection in the NPC system, with any level of security (including hi-sector protection of war corps and bounty hunters under the license to kill)
3.3. NPC guards, as the player is not subjected to police attack, if not they were the initiators of the aggression (including the player can fly with the NPC guards and complete missions or other combat missions)
- NPC couriers:
4.1. Acceptance and implementation of courier contracts, if none of the real players are not received within a specified time
- Last chance Weapon:
5.1. unique suspension equipment ships (can be realized through the mechanics of drone bombs of different types), which is intended to save the ship the player
applies to the players for causing aggression (including entering into the fleet aggression initiator)
5.2. Drone launched and attacks the selected ship. When entering the orbit determination explodes, thus: neutron explosion causes complete discharge capacitor of the ship; thermal explosion - causes damage modules from overheating; electromagnetic explosion - knocks capture purposes in ship
- Production brands:
6.1. Display on the product (module, ammunition, equipment, ship - on everything that made the players) the serial number of the product and the name of corporations and Player Manufacturer Alliance (Rattlesnake AAA 000001 Gamername, Corpname, Alliancename )
6.2. This will make the market speculation on the mechanics of branded products (as in real life), where the manufacturer’s name will affect the price of the product
6.3. unique features of brands (such as: + some% added to the feature)
The mechanics can be implementation by introducing special skills (book).
For the CCP might be interested attracting an increasing number of paid players, but as a result of more resources for the development of this great game.
Change, we are waiting for change. (V. Tsoi)
… still waiting. (Gregory Notlook)
Thanks! …and sorry, for my english