After taking notice to the changes to scanning I believe a lot of the same changes could be used in the PI UI. Some changes that would help the players and expedite the process include;
1: Add a jump to next extractor head button. I can not tell you how many times I’m just zipping around the planet trying to find my buildings.
2: Allow players to save extractor head formations much like scanning formations.
3: Allows the buildings to be selected in mass and moved to a new location keeping all the links and such intact, rather then tearing down and building new ones. A moving cost can be associated with this.
4: Have factorys auto assign a schematic based on what mat was routed to it.
These changes would save the players a lot of time and frustration. Please feel free to add your ideas as well.
Dude those changes would be sweet as moving the P.I is the biggest headache.
1 THING thoe getting them to auto-select the schematic could be problematic as some inputs are identical on P.I chains as such i would go with the suggestion of allowing multiple factories to be selected and routed at the same time along with setting their blueprint for production
You can tell the lauchpad and storage where to send items. Go to the routes tab and select one from there and add route. I hope this is what you are looking for, if not my apologies.
Yes, but you have to do that for each item AND each factory on your planet, this is a real pain.
We need something that can set everything up with just a couple clicks.
We could have a system similar to any RTS : select multiple factories by draging your mouse around, and assign them to a group (ctrl+1). Then we can set the storage to deliver some items to all factories in group 1.
That would really make P.I a lot less of a burden.