Proposal for a new expansion focussing around P-v-P, and piracy in particular.
Adapting the T3 strategic cruiser concept, there would be one new ship, but in four “flavours”, one for each pirate faction, and requiring a new skill to pilot (though not one per faction).
There would also be a pirate version of the Orca, with the mining refinements swapped for combat-based, but also with the autonomous structure repair feature (and with this feature capable of boosting by use of a new module).
The new ship class would be the Dreadnaught – a T2/3 battlecruiser. The basic hull would be the same for all four models, but each faction’s version would focus on different specialisms: with bonuses to energy weapons and energy vampires, to projectile weapons and shield tanking; to missiles and armor tanking; and to hybrid weapons and drones. The eventual aim is to release ships which, while never going into complexes, would otherwise be able to solo the existing L5/6 complexes.
In addition, recognising their pirate origins, and the versatility of pirate engineers, these ships would carry a new bonus of autonomic structure repair (to boost which a new module, available for and fittable only to pirate faction hulls, would be made available). The suggested level is a basic 1% per level of Dreadnaught skill per cycle, and boosts of 1, 3 and 5% for the basic, advanced and T2 modules. This simulates the need for pirates to be able to survive damage which would destroy a lesser ship.
This expansion would also see the first T3 modules, designed by pirate faction engineers, using Sleeper technology. These modules would only be available from pirate faction stations; blueprints for them would be obtained through pirate faction Loyalty Point stores. Generally the requirements for the modules would be such that only a T3 cruiser, a T2 battleship or the military-Orca (name not yet resolved yet) would be able easily to use them, although specific pirate faction ships, especially the new Dreadnaughts, would have bonuses meaning the modules would be more easily fitted.
In general, these modules would be weapon turrets offering range and damage bonuses; improved scan modules, and remote repair logistic modules.