I feel like I need to ask this as I recently returned to EVE and it seems the tax rates are rather wild in high-sec when it comes to Planetary Interaction and the Customs Offices.
Some planets have customs offices with really high tax rates above 20%.
With PI requiring you to launch raw materials off the surface, plus send it down to a factory planet AND send finished products back up again the tax rate is just murder.
Also, been awhile since I played EVE admittedly, but I see now it costs 6,5mill to upgrade command center to high enough CPU/PG to actually run, well, anything besides a single extractor. In addition there is the cost with the extraction controller, storage, refining factories and launchpad which all pushes it into 10mill range just to install extraction on a single planet. Which might be peanuts to some players, but is an investment for anyone new to the game.
So how is PI profitable? Or is it only profitable for whatever cartel-corp is in control of the customs office and simply don’t pay taxes on their own production?
From first glance this player driven tax rate system for customs offices is driving people away from PI as the profit margins become marginalized to the point where it’s a fruitless time investment.
Or am I just being crazy? Is running taxes where it takes 1/5th, or even more, from an industrialist at least twice (extraction planet plus factory planet) something that creates good game play or does it just, almost literally, gate-keep average players from accessing what is (supposedly/arguably) one of the first entry level endeavors into industry ?
I’m sure some (whoever runs customs offices) are going to be throwing shade at me for bringing it up, but I honestly wonder how many actually bother with PI, and how much of it is just (ab?)-using the taxation system to block anyone else from using PI in the first place.
Is the player driven customs office system a good thing or does it just provide an artificial barrier to gatekeep others from using planetary interaction?
I’m guessing (speculation) that CCP put in these customs offices to somehow motivate corps to wardec eachother to fight over control, but honestly… do any corps really care about peanut profits from PI ? To the degree they will spend millions, if not billions, on a war just to control PI on a few planets? To me it seems like this would be fighting an expensive war over scraps.
But besides some motivation for corps to wardec eachother over “control” over some high sec areas, does the custom offices actually offer anything positive or interesting as far as player interaction and gameplay experience goes?