It was easy to run sites in drone bunny but now I can’t run any PVE C5 sites because of the nerf. It was cheap and easy.
Please delete drone assist entirely.
Multiboxing itself is already enough of an advantage, it does not require crutches like drone assist to make that gameplay even more ‘cheap and easy’.
Also please consider deleting ‘fleet regroup’, another one of those features that disproportionally assists multiboxers and is unnecessary for everyone else.
Well you play a pro multiboxing game, so we need those features. If you don’t like it then create a post to ban multiboxing
No I’m fine with multiboxing being allowed.
I think it’s even good CCP allows and monetizes multiboxing, because multiboxing would happen regardless of the legal status as we can see in all the games where it is not allowed: cheaters still multibox.
Because multiboxing in EVE is allowed CCP has extra funds for the game, and non-cheaters like myself also can benefit from additional accounts!
I just don’t think CCP should further support multiboxing beyond the bare basics of ‘allowing it’.
Multiboxing already is enough of an advantage over single-account players. There is no reason for the game to skew this balance further than necessary. So, please get rid of all the multibox crutches and the multibox-friendly game designs.
Delete drone assist.
I multibox a pro multiboxing game.
Git gud, scrub.
It’s funny how toxic people are allowed to post on the forum. I have several ways to insult this individual but let’s stick to the topic
We are sticking to the topic.
You’re here because your playstyle has been nerfed and you’re unhappy with it. It happens to everyone: you adapt your strategy or you move on to something else. Very few people are going to care that you can no longer solo content designed to be run by multiple people.
Great Post Gerard! If people want to multibox, they should at least shoulder the burden to control all the actions on their clients manually.
I am absolutely no fan of all those “remote control” mechanics. That of course include Drone Assist, but as you rightly mentioned also “regroups” and even “fleet warps”. No character should ever be allowed to trigger any action for another players ship. Be it attacking (with drones), moving (regroup), warping (fleetwarps) or jumping (conduit jumps). Each of those actions should be manually done on each character.
Regroup and fleet warps help keep people in the action when playing with others. Nothing kills a good roam like getting left behind/waiting because someone warped to the wrong gate or was out of range of the filament. It would also be impractical to give the tactical bookmarks for a battle to every member of the fleet, and thinking that you could even remotely coordinate some of Eve’s battles like that stretches well into impossibility.
Other than that, I agree with you here. Drones shouldn’t have assist, and if you don’t make the Blops/Titan bridge, too bad. Blops and Titans should generate a wormhole that even the generating ship needs to activate to go through, unless it is jumping alone.
C5 is a solo content btw, I chose to run with multiple accounts. know what I’m taking about before replying, C5 fits are generally 4-10b and I run in 1-2bil fleet.
Troll, everything in this game is solo content if you spend enough money on it, that doesn’t mean it was meant to be that way.
Is a good opportunity for others. Should have paid attention.
Should. Have. Paid. Attention!
Should have… you know the answer by now.
All the things you mention are opportunities for skilled people snatching off kills against other gangs, by targeting the slow, the weak, the lazy. It is incredible fun and rewarding to put pressure on others, to push them to let them make mistakes and profit from it. And it teaches every single fleet member to concentrate and be spot on all the time, increasing the performance of your own pilots over time.
All those convenience options are just another form of ‘power projection’ allowing large groups to ‘move as one’, flying as ‘one good FC with a 100 grunts’ instead of making individual skill meaningful. When I ‘grew up’ in this game, my FC did expect that I learn how to do things, no to mess up and if I did, be on my toes to catch up to the fleet without dying. And it did serve me well.
They’re also all things that will make new and casual players quit the game.
You have fewer people to shoot at.
Factually incorrect, have you ever hard about incursions. Have you ever deal with mothership
Again it’s a pro multiboxing game and we need good tools for that. You also have an option to go multibox so I don’t see any problem
Nah, players will quit over anything and others will stay because of it. Jump your hauler into Lowsec, die to a camp, the hauler pilot might quit over the loss, the pirate(s) who made the kill and got the loot are motivated to stay. I don’t believe in the claim people will leave because they messed up a warp or a jump or something else they could easily have done right and need remote-control from some FC to do it for them to stay in the game. In my experience, people like a game if it offers challenges they can overcome and see results, both in fails and in successes. A progress they can experience. And that is best achieved if such simple tasks aren’t taken out of their hands. Also in my experience as a CEO and sometimes smallscale FC: doing fleetwarps make your pilots lazy, unconcentrated and returns usually - in the long run - worse pilots (skill wise) than if you intentionally don’t do any fleetwarps during PvP roams and have everyone being responsible for his position on the field all the time.
I can absolutely understand that in larger fleets, the FC wants to have more control, but tbh, the FC would even like the ability to remote-lock, remote-fire, remote-propmod and remote-align the whole fleet so they all just multiply his own actions for maximum performance. Its that urge to “win” all the time and “maximize efficiency”. But both sides having to deal with “mess ups” of their fleet members and taking advantage of each others fails makes fights so much more interesting and dependend on your pilots skill, rather than numbers and FC decisions.
You have tools for it. The launcher even allows you to log in with a set of characters at the same time!
But once you’re in the game I think a multiboxer should spend just as much time as solo players do, per account. You can get the benefit of 5 characters, but only if you spend 5 times as much effort. Sounds fair?
No crutches, no drone assist.
Obviously one of the reasons multiboxing has become so popular in Eve is that it is a very easy game to multibox. That isn’t an argument to have in-game tools to explicitly assist multiboxing; quite the opposite.
Hopefully more changes like this will make multiboxing less viable for lazy and low APM players.
This. Massmultiboxing has made this game incredibly unattractive for casual 1-account players because they see themselves outperformed by lazy massmultiboxers on every occasion. One of the reason EVE has lost like 50% of their real players (aka persons playing the game, not “accounts”).
They lost 50% of the real player base a long time ago.