I was told to repost this in my own thread because I accidentally hijacked someone else’s so here goes.
PI is terrible and everyone is aware of this. I just got done hating myself for doing it so much I decided to bother getting on the forums and now I’ve bothered to check if it was commented on two weeks later and am reposting it in it’s own thread.
I feel that they should just rip the guts out of it, start over and make it a semi active thing you can actually pursue as an aside from mining in space. Basically there should be 3 structures that people can buy off the market or manufacture from bpo’s seeded in empire space and use minerals mined in space to build.
Planet side structures:
Extraction Command Center : Mining component of PI (ECC for short)
Processing & Refinement Command Center : Handles Production of Processed & Refined commodities. (PRCC for short)
Specialized & Advanced Production Command Center : Handles Specialized and Advanced commodities. (SAPCC for short)
Each Command center does a specific task that people pretty much already do with the more complicated system that is in place.
All command centers are simply deployed anywhere on a planet.
ECC Mechanics :
After being deployed it brings up a 2D heat map of the surface of the planet where you need to select which resource you want and adjust to the best resolution aided by your relative skill level.
Once your satisfied with the resolution of the image you deploy a single extractor with an area of influence determined by a skill which increases the range per level. A second skill can be added to increase yield.
Once the extractor is in place your given a read out of the resources you’ll acquire over the course of 1 week in 15 min deposits to the ECC.
When satisfied with the results start the extractor head and the resources are deposited into the ECC where you can ship them any time up to the hub in space.
To clarify deposits are made to the ECC every 15 mins with the full mining period lasting a week.
Deposits are reduced by a loss in the resolution of the resource heat map over time. The player can pull it up daily or every few days to readjust and sharpen the image to maintain full yield.
After the weekly cycle ends you re-scan with the heat map and repeat with any of the other resources you haven’t already depleted so that the one you just depleted can recover.
PRCC & SAPCC Mechanics :
Once the PRCC or SAPCC is deployed to the surface you can send resources down to them and they are stored in the CC.
Taking the same idea from reactions you purchase blueprints from the market for the conversions you want to make and drop them into the CC as well or just simply make the PRCC/SAPCC capable of hosting all bpo’s without having to buy them pretty much as it is now.
Open the industry window any where in space or in station just like you do now and there should be an added tab called Command Centers in addition to the blueprints, facilities, jobs tabs that are already in game.
Proceed as you do now with producing other things.
Essentially the ECC allows for a mini game which determines the yield and degrades over time but can be fixed by the player to give them a reason to tend to it. Meanwhile planets are used to house the resources and commodities while you process them into different things. The reason you have both a PRCC and a SAPCC is so that it gives you a reason to fly to one planet and pick up goods then move them to another for further processing. Just like we do now only with out going through the massive pain in the ass interface.
I tried to use ideas that could possibly make use of existing features. So can we just implement my method and move along with our lives? Pleasssssse?