POS Structures

if i remember right CCP (was it Falcon? not sure) said that POSes were not yet took out of game because of some jobs you can do with a pos but not with a citadel

as long as it needs to get this solved i guess we will have this POS trash from old times in space …

btw. a POS without Forcefield should despawn like other stuff in space in 30 days … if you dont fuel your pos for 30 days you dont need it anymore … ggg

JuuR

Something that could be added to that is if it has been unfueled for longer than 7 days then other players could come in and scoop it up to use for themselves.

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This could be interesting.

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I’m gonna give you some time to let you realize what you just said… ok… go!

Ok… So, have ever cloaked a ship and left said ship to do pve/pvp activities?

No because thats impossible

Have you ever cloaked a POS?

Now, give carriers a module that cloaks the ship and leaves it with a beacon and you may be on to something useful and content generating.

Sorry those two things dont go together

Now, using a WH and being able to cloak when the WH is invaded until they pass, thats handy.

A lot of Corps actually hunted offline POS to pad their KB, especially faction ones.

it takes quite some DPS and time to kill it
if possible send this guys arround to kill more of them …

heyCCP … why isnt it possible to scoop an offline POS?

JuuR

Sure, but they are replacing it with worse code and functionality.

A starbase can have 8+ guns on it, shield hardeners, other defenses, is modular.

The cheapest station which costs far more than the largest starbase, can only have a single missile launcher on it, no shield resistance modules, no offensive capability really, is a ginormous target in space, and 3 possible station services.

Worse still, stations automatically place a waypoint on the system to them. You can’t hide them. A starbase is invisible on the system map. You have to warp to each moon to find it, which is dangerous because someone could set up a trap there.

I’m a little annoyed now that I came back to find starbases are being deleted in favor of something crappier.

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While I agree that Upwell structures shouldn’t be the direct replacement for POS’s, I don’t find them to be objectively worse than a POS, they’re just for a more permanent residence, whereas a POS can be set up then broken down in about 15-30 minutes, allowing the pilot(s) to move out quickly should they find their wormhole to be occupied despite not seeing any activity for two weeks beforehand.

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A large Starbase is capable of mounting 8 of any type of guns on it with shield hardeners to add to its resistance and defend its self. Completely modular with its modules so you can fit for defense, storage, refining, manufacturing or a combination. You could hide it on a moon and no one had a “warp to this” button in space, they’d have to find it and not know who it belongs to till they were in range to see it.

A station can be killed by 2 ships. I’ve seen plenty of killmails of a station just being deleted by 1 or 2 ships.
Athanor | Discernment Loyalty Patriots | Killmail | zKillboard - 1 battleship.
Athanor | Cult Of The MooCow Inc. | Killmail | zKillboard - 4 battleships.
Athanor | Birbs Of War | Killmail | zKillboard - 3 battleships.
Athanor | Zorin Industries | Killmail | zKillboard - 1 battleship, 7 battlecruisers.

Stations are pathetic. One single missile launcher, some craptastic modules that take tons of capacitor. Starbases could take 20-30 people to destroy. PVPers are glad they are gone because they can troll industrialists far easier now. All I see now are PVPers are in rejoice that they can kill players easier and easier now. CCP only seems to care about PVPers and how they feel.

Stations should be hard as ■■■■ to kill, but at the same time expensive. If it costs you 5 billion to set it up, it should be very hard to take down. It needs automated defenses of its own, turrets that “orbit” the station like NPC stations have. Stuff players can take down first to reduce DPS. But nah, lets just give it a single ■■■■■■■ missile launcher and bad capacitor so that it can barely equip e-war defenses that basically do nothing anyway and make it require a player to be there to defend it. Cause obviously an entire station is utterly devoid of life unless a player is on, and incapable of defending its self. < /sarcasm>

I get that they don’t want people to liter the games with stations that can’t be killed. So shut down the station’s defenses when it runs low on power. Shut its shields down after it runs out of power. Make stations consume constant fuel whether or not they have an online module just to keep their automated defenses online. Give players the ability to add turrets outside the station to their grid like NPC stations have, costing them ISK, Powergrid/CPU, Fuel. Make stations take more than 10 people to take down when powered. Otherwise, they are just target practice and essentially worthless.

I miss starbases, I want them back, until Stations become defendable. Just look at the killboards. stations constantly dying to just a few players or less. Some well fit, some not.

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They die because no one defends them.

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Well sometimes small corps/alliances can’t have a 24/7 online presence to defend their assets

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Thats what reinforcement timers are for.

Not really. Stations are actually quite potent force multipliers vs smaller gangs. They just don’t defend themselves on their own.

Stop timezone tanking and actually try defending them. I did some shooting at undefended citadels and it was no different from shooting angel overseer… just a bit longer.

Out of all the citadels you linked only 1 was NOT in AU tz. Timezone tank works only if no one actually tries shooting them.

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And this is why my entire group of friends who all have jobs and kids left the game.
The fact you own something worth so much isk and it doesn’t ever shoot back is just plain dumb and we took one look at our happy little wormhole and saw it becoming a huge burden to being casual about our gameplay.

It seriously took the fun out of Eve.

Vulnerability timers aren’t suitable when you have family commitments during your “off” hours.
You can’t guarantee people can be online even when you set the timer to your “prime time” and people can manipulate your real life to their advantage. See my example below.

On December 24 I got a war declaration.
My offline tower got hit on December 25 (Merry Christmas to you) and I wasn’t around to online it or defend it.
The war dec was retracted immediately after and finished on Dec 26.
I came back from holidays to find a bunch of notifications after the fact.

At least if it had been online it would have shot back and I doubt they have even bothered to poke it.
The new structure will sit there and take everything they give it an never shoot a single weapon.

A 1 month supply of fuel in the tower gave people the ability to go on holidays for a week or two with few problems.
As long as the tower was online and had a decent setup it defended itself.
Keeping it fuelled only required a single person to login and didn’t use huge amounts of time for the casual gamers.

Now you need someone online every time your “timer” comes up because even if the structure has weapons it won’t use them.
A player needs to “babysit” the structure because in a wormhole you don’t even need a war dec.
So sitting in the structure just waiting to see if anything happens - how bloody boring!

So the choice was enjoy your 4th of July, Christmas and other holidays with your family and hope your stuff is still in space when you get back from your holidays or just give up and go play other games!

So after 10+ years of Eve we said ‘Adios’.

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The old POS system wasnt much better tbh. If i reinforced you POS there is less then 2 days i could come back and finish it off. And if they did not have webs on it you could get an interceptor to sig tank the guns until they were out of ammo. As for being attacked on Christmas, nothing can stop that unless CCP shutdown the servers so you cant blame the new structures for that.
If it was that much of a burden your best bet would be to join a group that can defend themselves or stay in high sec.

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So much for them defending themselves.

Yeah, that is why you have more people in the corp.

1B ? Not so much isk actually.

So your fun was in the fact that no one could assault your pos due to it defending itself automatically.

No one said that womrhole live is casual friendly.

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Everyone totally missed @Charles_Wormholder point as usual you read every second word and come up with an orca :rofl:

Eve used to allow for nomadic play style it also allowed for casual players. It was great fun ninja moon mining right under major alliances. Thank ccp. :zipper_mouth_face:

Please give players a structure they can move in hours not days and weeks

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