This is actually not true.
A business will adapt to stay alive, thus they will just lower their prices, which they have and will always do regardless of the game.
There is only one sure fire way to get rid of those types of people, take trading of any kind out of the game, anykind, period. It has worked in popular mmo’s (like skyforge). however that is a design position against ccp’s delusional “real world in a game” nonsense.
@OP CCP wants the inflation to happen, because while they make changes to the games alpha clone state nerfing aspects of it to prevent plexing for free, they obtain a hardship on the player that forces them to spend money. This is a win for ccp, in terms of business (as they think it is), even though it is really a loss.
CCP’s designers are sup-par, and lack any level of intelligent design. The last good one left fox-sov half way through its design concept, which is why so many hate foz-sov, it simply was not done right.
If you want to fix eve inflation, get a lot of pissed off players to come complain about it, because i can promise you with the shady dealings of ccp, they want it to happen and will not say “oops our bad” until enough people get pissed.
their designers have a hard lesson to learn. “lots of people, equals lots of money”. instead, they are in the midset “lots of money, from little amounts of people” and it’s a horribly bad position to have, but then again, sub-par design as i said.
Actually these rates are not even accurately reflecting the real playerbase on eve, as 65% of the players on the lists above are unique players where the other 35% are alts.
The value is much lower then you may think.