I’m having a problem fitting ships with Extended Probe launcher.
Every ship I try to fit with an extended launcher (even just the T1, not even T2 or SOE) it immediately uses up most of the CPU. I end up having to use most of the low slots and even some rig slots for co-processors leaving almost nothing for other fits let alone weapons.
I have CPU Management 5, Electronics Upgrades 5, Power Grid Management 5, and Weapons Upgrades 4.
The high CPU is the balancing factor for their incredible power. As others have said, T3 ships are the only ones where you should be able to fit them comfortably.
You can however fit them uncomfortably on other ships. When you know what you can sacrifice and what you need to prioritize, you can create some workable niche fits (often specialized for roles like hunting/scouting/FCing where combat probes are particularly useful).
In most cases, it’s better to have a second ship fit especially for combat probes rather than try to shoehorn them into the desired ship.
A solo bomber will not be able to have a good fighting fit in addition to an extended launcher. With some fitting modules you can fit an extended launcher on a cyno bomber though, to hunt for your fleet.
As solo bomber you don’t need an extended launcher: you can catch most targets by using d-scan to hunt.
And if you want CovOps action with combat probes, I really recommend using a T3C.