The Issue:
Players are able to join a Faction Warfare Corporation for a given faction, even if their standings are sub par and would otherwise result in them being removed from the specific militia. Some individuals in the Militia will create alts that average the standings and allow them to remain within Faction Warfare.
These players will then specifically target players within the same militia, including newbros; for easy kills. Although these players will have essentially -10 faction standing, and hundreds of friendly militia kills, they will not be removed from the Militia.
If players are pro-active and engage these type of characters - they themselves will lose Faction Standing and potentially be kicked from the Militia. Many of these players also do not operate with Militia members on their overview. Because of this, the offending players are protected by game mechanics to almost always have the initiative over other players within the Militia.
What Isn’t the Issue:
People with negative standings being able to join a corporation to anchor them is in of itself not a negative thing. In many cases I have seen players move between Militias using the corporations standing to anchor them. These people are good additions to the game play and do not abuse the mechanic.
Understanding that this is EvE, it is not unrealistic for players to have disputes or beefs with each other that can lead to AWOX or Blue on Blue action. This usually occurs when one player seagulls another or just generally gripes the player. These odd engagements are not a problem as the players will be punished and lose standing. If they do it too often, they will be removed from the Militia unless raise their standings or anchor themselves to a corporation.
But This is EvE Bro, QQ Less
The difference between this circumstance and player operated alliances AWOXING each other is that there is very little social enforcement that can take place. Mechanically, a defending party being proactive will be punished, where as the offender is not. It is also completely nonsensical that an NPC military organization would condone a pilot that solely frags pilots of their own group. In the case of a player alliance they would be kicked or their would be a diplomatic break down.
I would argue that the players identified as anchoring a corporation and solely AWOXING fellow militia players should be considered a circumvention of intended mechanics and dealt with at the GM level. By actively avoiding the consequences of their actions (being removed from militia) for repeatedly targeting friendlies, it should be considered on part with circumventing CONCORD.
Alternatively, I would like to see a mechanic put in place that will temporarily ban individual pilots for an extended period if they engage in extended unsanctioned militia (blue) on militia (blue) fighting. This should also be tied with a misfire mechanic to allow players to forgive each other for either disagreements or misfires.