upd: Since this topic was moved to this section, I feel the obligation to propose a specific solution.
The problem is described in the messages below.
Proposed Solution:
- reduce the standing to both allied factions equally for the murder of an allied militia.
AND - to divide the status of two allied militias into a “your militia ally” and “friendly faction militia”.
- For capturing beacons in the allied zone, give reputation with the allied militia, and not with the one in which you are.
Hello, I want to talk with you about the problem that exists in the Amarr-Matar space.
We are a smallscale caldari corporation. In the Caldari-Gallente zone, there was a situation where we cannot resist the Gallentes, because if we have one person, then there are 4 Gallentes, if there are 5 of us, then 10-15 Gallentes.
Therefore, we made a deploy to the Amarr zone. I must say that the Minmatars fight with more willingness in a smaller number. They give us adequate smallscale battles and try not to use the ultimate ships. In general, the guys can only be praised and we like what we do in the vicinity of Kourmonen. We are waiting for the situation in the Caldari space to recover and we will again be able to get solo fights there and 2 vs 2, rather than 2 vs 7.
But the problem in the Amarr space was unexpected. These are amarrs. Often they do awox. At the same time, they justify this to the Templis CALSF once awoxed (blue tackling) them, but our corporation has a completely different ticker. Moreover, we were in the Amarr militia. We have a good relationship with the Amarr Empire. We never killed the Amarr unless they attacked us first and became our enemies for this reason.
At the same time, awox is carried out by members of fairly well-known alliances from the top 10 Amarr militias, and not just NPC pilots.
And they explicitly do this on purpose. They approach us, taking advantage of the fact that they are not in our overview and only when they reach the distance they need, when they get the advantage, they only attack. That is, they understand that we will not attack them and use it.
When I write to their leadership, they begin to talk about some other caldari who did something there a year ago and make no attempt to improve relations.
I suggested putting blue plus between organizations. They simply ignore it, despite the fact that for a couple of months now we have been in the top 10 Caldari militia corporations in terms of the number of kills. Yes, for example, this is not a great achievement, but still, we are not some random people in the militia. For quite some time I was both in the Caldari and in the Amarra pilots.
We have to put a orange minus to these guys in order to leave on time and not encounter them, because we do not want to spoil our relations with the Amarr Empire because of them. If it weren’t for the standings, we would just shoot at them the same way as at any other pirates, but we are shackled by the standings.
What do the Amarr do? They give us a red minus for the fact that they themselves decided to awox us. I do not argue, this is at least honest.
But how to avoid losing standings? Previously, you could just declare war and the standing was not lost. But now the rules for declaring war have become more complicated. This requires a structure, and this may already be a problem.
I think this is a bad design.
If the Amarr Empire and the Caldari State are allies, and the Amarr militias kill the allies of the Empire, shouldn’t there be consequences for such militias from the Empire itself? After all, this is a diplomatic scandal.
Conversely, if the Caldari fired on their allies a year ago, shouldn’t the Caldari State have to kick them out of the ranks of the militia?
If this is the norm for empires, then why can’t we separate the status of the allied militia from ours militia? Then there would be no such problem, we would simply not display the status of allies and understand that there is a war of all against all.
However, the game mechanics tells us about some kind of union, which actually does not exist.
Maybe the CCP should deal with this, since they have paid attention to fw?
Years later, they finally guessed give the suspect timer to the neutrals that enter the beacons. How many years do we need to wait for a solution to the problems of standngs and avoxing in a militia that does not correspond to eve lore?