That is the entire substance of it from Lucas. Silly word games. Insisting that in his little universe…‘counterplay’ is soooo important. Never mind that for 99% of everyone else, the word ‘avoid’ is the relevant thing and how there’s entire lists of excellent ways to avoid being ganked.
But Lucas does not want to entertain the word ‘avoid’ because it makes nonsense of his entire thesis. So he’ll spend 547 posts semantically arguing that evasion or avoidance is not ‘counterplay’…never mind that the very word ‘counterplay’ is most common in chess, a game that has counterplay moves such as ‘French defence’ that are entirely evasion moves !
It’s like arguing with a brick wall…and I seriously think a brick wall has a better grasp of things.
But in fact it is not two sides arguing over a problem. It is one side trying to invent a problem, and the other denying that any problem even exists.
Thus there is no debate over a ‘solution’, as the majority view is that there is no problem to ‘solve’.
More to the point, people are not prepared to discuss a ‘solution’ to an alleged problem for which the side claiming there is a problem never present any hard data or conclusive proof that any problem even exists !
That’s right, there is that possibility (and it was covered by my use of the word “perceived”). Yet, as an accommodating and welcoming community we also have to listen if someone voices concerns, and look into it.
With people like our resident repeater there is of course no debate, not even an argument. He will only allow for perpetual contradiction via copy/pasting the same words over and over again. That forces the hand of people not sharing his views, by repeating their opinions. He has a bullhorn and he’ll make use of it until someone steps in and takes it away, also for the good of the community…
Somehow these threads, since 5 weeks or so, tend to spiral down to the same point of conflict, and it’s centered on the same person, killing any subject and any real debate. It’s a distraction, it’s damaging and it should end.
I would say yes, you’re right, and because it existed every day, those that logged in accepted that the game they just logged into has ganking. If it were a problem, they would not log in because of it. So by definition, people that log in to play the game, log in despite any problems they may have with it.
Conversely, there are numerous reasons why people don’t log in, so you cannot use those missing numbers to assume underlying intent. You can try to approximate it and measure it, but rational folks understand there is no middle ground there to get agreeable numbers to all parties.
So, logically, 100% of the people logged in to the game do not view ganking as a problem. That forms quite a majority of “player-hours” units.
You realize this is your opinion again right bruv?
You’re confusing it with fact
With griefing. Not ganking. As it has been pointed out to you several times. LOL. You give me strong secondhand embarrassment bruv. Imagine lying this hard about a vidya game.
I truly am embarrassed for you.
So shall we make an accord to just ignore Grampy Kells then?
Again, you you did not understand what I said. I did not say "no issue with ganking”:
Please reread what I wrote, again. Do try this time.
Hint: you don’t have to “support ganking” and you “can have issue with ganking”. But people that log in, ultimately, accept it is in the game. People that truly have “problems with ganking” do not log in.
Any negative outcome can be argued to cause churn. As can any activity a player ‘has’ to do in order to be competitive that they do not like. People do not like to lose, but inevitably some people will.
Whatever CCP says, if it changes the rules now it will be an admission that they believe there aren’t enough players with the ability to cope with loss left to sustain the game moving forward. I see no evidence that there is a serious problem with gankers targeting and stalking newbies to make them quit, and what few there might be are already subject to disciplinary action if caught.
If ganking is a threat serious enough to take active measures to protect against, then there are active things to do that discourage ganking or defend against it. Remote reps, webbing into warp, ECM jammers, warp disruptors, or just old fashioned guns will work if you have enough of them to blap a target before CONCORD shows up. Players who maintain there’s no ‘active’ defense just don’t want to put effort into having an active defense.
If you want to argue that’s boring and you shouldn’t have armed guards wasting time waiting for an attack, then I would argue gankers are twiddling their thumbs while waiting for a suitably vulnerable target and could complain that there is no ‘active’ counter to a well prepared mining group. It seems fair to me.
The possibility of loss, in my opinion, should be ever present. New or old you should have a plan to cope with losing whatever ship or stations you put in space. Players should be made aware in no uncertain terms that loss is a fact of life in New Eden and that they need to either prepare for it or save themselves the time and quit there and then.
That CCP does not make this clear, and further muddies the water with their presentations, is frustrating. They are trying to have their cake and eat it too. That’s why these arguments go nowhere. They look both sides square in the face and say we agree with you both and promise you that both of you can play the way you want when it is clear to most of us that’s not possible.
Yes. He is the only person in my forum history I have ever put on a lifetime ignore. It’s very nice, 10/10 would recommend. It cuts down the number of new posts on the forum each day by probably 45%. Now if you guys would stop quoting him I would never have to know he’s here at all:)
And that is not a reason for a re-design of ganking in hisec. But since neither you nor anyone else has a shred of evidence for that statement, similar to the “discussion” on small ship losses and massive rookie griefing, it’s an empty statement.
“Perhaps” the majority of people accept it as part of the game…
He’s bullying people out of the forums, or into blocking him, so he can continue his personal joke. One of the ways he’s doing this is by flagging, of course. Just another level of toxicity.
Because unlike you I don’t sit on my ass in Jita but have half a dozen characters all doing completely different things ( including ganking ) and getting a wide variety of people’s views.